userVincentcancel
branchrust_reboot/main/building_skins_3/building_skins_4cancel

70 Commits over 153 Days - 0.02cph!

5 Months Ago
assigned LODs on foundation wall b/c/d
5 Months Ago
Setup random variants to roof's bottomline prefabs
6 Months Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
6 Months Ago
frontier roof vs floor: round 2
6 Months Ago
triangle roof gaps
6 Months Ago
gingerbread triangle roof gap
6 Months Ago
fixed offset in gingerbread triangle roofs colliders
6 Months Ago
merge from main
6 Months Ago
fixed offset in gingerbread roof top line concave conditionals
6 Months Ago
continuity improvements on gingerbread roof meshes features
6 Months Ago
removed conditional wood topping on gingerbread triangle roofs
6 Months Ago
gingerbread triangle roof blocks pivot offset fix
6 Months Ago
some extra frontier roof colliders fix
6 Months Ago
merge from main
6 Months Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
6 Months Ago
removed leftover brick conditional corners from frontier foundation prefabs
6 Months Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
6 Months Ago
Fixed incorrect surface types on the movement collider of frontier stairs
7 Months Ago
legacy wood shelter final art / basic deployable prefab setup
7 Months Ago
sealed walls conditional corners from the top for better visuals
7 Months Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
7 Months Ago
fixed some brick roofs not casting shadows
7 Months Ago
legacy wood shelter art
7 Months Ago
merge from main
7 Months Ago
reduced patterning on brutalist wall segments
7 Months Ago
changed the decal type in roof.triangle.up
7 Months Ago
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
7 Months Ago
merge from main
8 Months Ago
Added normal maps for concrete decals Enabled normal map on new decals
8 Months Ago
cherrypicked from decal fix
8 Months Ago
Shipping container fixes to triangle up / down roof pieces (better alignment)
8 Months Ago
fixing several bugs improved destruction gibs on frames and foundation steps
8 Months Ago
cherry pick from /editor-decal-update-fix
8 Months Ago
Linked the Prefab Context Editing Scene in the right field in Project Settings so all artists can use
8 Months Ago
Prefab context editing scene (contains Main Camera and Skydome)
8 Months Ago
added decal prefabs to relevant building blocks
8 Months Ago
concrete decals polish pass, resized, added some cracks decal
8 Months Ago
bunch of new decals
8 Months Ago
removed previous textures
8 Months Ago
updated brutalist skin textures
8 Months Ago
UV mapping fixes post texture update Redo of some gibs post texture update
8 Months Ago
brutalist skin creation gibs replacement list
8 Months Ago
brutalist building skin destruction gibs models /relink in prefabs
8 Months Ago
gingerbread skin creation gibs replacement list
8 Months Ago
8 Months Ago
9 Months Ago
Building grade skin components added to blocks prefabs for gingerbread skin
9 Months Ago
Conditional prefabs linkage
9 Months Ago
current state of the scene
9 Months Ago
Gingerbread skin building blocks prefabs setup Zeroed some models offets left