userVincentcancel
branchrust_reboot/main/building_skins_3/building_skins_4cancel

70 Commits over 153 Days - 0.02cph!

11 Months Ago
assigned LODs on foundation wall b/c/d
11 Months Ago
Setup random variants to roof's bottomline prefabs
12 Months Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
12 Months Ago
frontier roof vs floor: round 2
12 Months Ago
triangle roof gaps
12 Months Ago
gingerbread triangle roof gap
12 Months Ago
fixed offset in gingerbread triangle roofs colliders
12 Months Ago
merge from main
12 Months Ago
fixed offset in gingerbread roof top line concave conditionals
12 Months Ago
continuity improvements on gingerbread roof meshes features
12 Months Ago
removed conditional wood topping on gingerbread triangle roofs
12 Months Ago
gingerbread triangle roof blocks pivot offset fix
12 Months Ago
some extra frontier roof colliders fix
12 Months Ago
merge from main
1 Year Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
1 Year Ago
removed leftover brick conditional corners from frontier foundation prefabs
1 Year Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
1 Year Ago
Fixed incorrect surface types on the movement collider of frontier stairs
1 Year Ago
legacy wood shelter final art / basic deployable prefab setup
1 Year Ago
sealed walls conditional corners from the top for better visuals
1 Year Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
1 Year Ago
fixed some brick roofs not casting shadows
1 Year Ago
legacy wood shelter art
1 Year Ago
merge from main
1 Year Ago
reduced patterning on brutalist wall segments
1 Year Ago
changed the decal type in roof.triangle.up
1 Year Ago
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
1 Year Ago
merge from main
1 Year Ago
Added normal maps for concrete decals Enabled normal map on new decals
1 Year Ago
cherrypicked from decal fix
1 Year Ago
Shipping container fixes to triangle up / down roof pieces (better alignment)
1 Year Ago
fixing several bugs improved destruction gibs on frames and foundation steps
1 Year Ago
cherry pick from /editor-decal-update-fix
1 Year Ago
Linked the Prefab Context Editing Scene in the right field in Project Settings so all artists can use
1 Year Ago
Prefab context editing scene (contains Main Camera and Skydome)
1 Year Ago
added decal prefabs to relevant building blocks
1 Year Ago
concrete decals polish pass, resized, added some cracks decal
1 Year Ago
bunch of new decals
1 Year Ago
removed previous textures
1 Year Ago
updated brutalist skin textures
1 Year Ago
UV mapping fixes post texture update Redo of some gibs post texture update
1 Year Ago
brutalist skin creation gibs replacement list
1 Year Ago
brutalist building skin destruction gibs models /relink in prefabs
1 Year Ago
gingerbread skin creation gibs replacement list
1 Year Ago
1 Year Ago
1 Year Ago
Building grade skin components added to blocks prefabs for gingerbread skin
1 Year Ago
Conditional prefabs linkage
1 Year Ago
current state of the scene
1 Year Ago
Gingerbread skin building blocks prefabs setup Zeroed some models offets left