branchrust_reboot/main/building_skins_3/building_skins_4cancel
70 Commits over 153 Days - 0.02cph!
assigned LODs on foundation wall b/c/d
Setup random variants to roof's bottomline prefabs
fixed wall_full_b lods not being set in rendererlod script
added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle
setup in main prefabs of frontier skin
frontier roof vs floor: round 2
gingerbread triangle roof gap
fixed offset in gingerbread triangle roofs colliders
fixed offset in gingerbread roof top line concave conditionals
continuity improvements on gingerbread roof meshes features
removed conditional wood topping on gingerbread triangle roofs
gingerbread triangle roof blocks pivot offset fix
some extra frontier roof colliders fix
fixed triangle up collision gap at top of hexagon roof
tweaked distance for roof bottom line cull
removed leftover brick conditional corners from frontier foundation prefabs
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
Fixed incorrect surface types on the movement collider of frontier stairs
legacy wood shelter final art / basic deployable prefab setup
sealed walls conditional corners from the top for better visuals
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
fixed some brick roofs not casting shadows
reduced patterning on brutalist wall segments
changed the decal type in roof.triangle.up
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
Added normal maps for concrete decals
Enabled normal map on new decals
cherrypicked from decal fix
Shipping container fixes to triangle up / down roof pieces (better alignment)
fixing several bugs
improved destruction gibs on frames and foundation steps
cherry pick from /editor-decal-update-fix
Linked the Prefab Context Editing Scene in the right field in Project Settings so all artists can use
Prefab context editing scene (contains Main Camera and Skydome)
added decal prefabs to relevant building blocks
concrete decals polish pass, resized, added some cracks decal
removed previous textures
updated brutalist skin textures
UV mapping fixes post texture update
Redo of some gibs post texture update
brutalist skin creation gibs replacement list
brutalist building skin destruction gibs models /relink in prefabs
gingerbread skin creation gibs replacement list
Building grade skin components added to blocks prefabs for gingerbread skin
Conditional prefabs linkage
current state of the scene
Gingerbread skin building blocks prefabs setup
Zeroed some models offets left