branchrust_reboot/main/building_skins_3/building_skins_4cancel

88 Commits over 153 Days - 0.02cph!

5 Months Ago
assigned LODs on foundation wall b/c/d
5 Months Ago
Setup random variants to roof's bottomline prefabs
5 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
5 Months Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
5 Months Ago
Applied A, B and C variants to frontier wall
5 Months Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
5 Months Ago
Merge from main
5 Months Ago
frontier roof vs floor: round 2
5 Months Ago
triangle roof gaps
5 Months Ago
gingerbread triangle roof gap
5 Months Ago
fixed offset in gingerbread triangle roofs colliders
5 Months Ago
merge from main
6 Months Ago
fixed offset in gingerbread roof top line concave conditionals
6 Months Ago
continuity improvements on gingerbread roof meshes features
6 Months Ago
removed conditional wood topping on gingerbread triangle roofs
6 Months Ago
gingerbread triangle roof blocks pivot offset fix
6 Months Ago
some extra frontier roof colliders fix
6 Months Ago
merge from main
6 Months Ago
fixed missing construction skin on roof.traingle.gingerbread
6 Months Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
6 Months Ago
removed leftover brick conditional corners from frontier foundation prefabs
6 Months Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
6 Months Ago
Fixed incorrect surface types on the movement collider of frontier stairs
6 Months Ago
changed gingerbread building skin to a nonconflicting unlock ID
6 Months Ago
frontier and gingerbread can now be used in standalone, temp unlock ID1
6 Months Ago
merge from main
6 Months Ago
legacy wood shelter final art / basic deployable prefab setup
7 Months Ago
sealed walls conditional corners from the top for better visuals
7 Months Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
7 Months Ago
fixed some brick roofs not casting shadows
7 Months Ago
legacy wood shelter art
7 Months Ago
merge from main
7 Months Ago
reduced patterning on brutalist wall segments
7 Months Ago
changed the decal type in roof.triangle.up
7 Months Ago
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
7 Months Ago
merge from main
7 Months Ago
Fixed brutalist still using HQM instead of stone
7 Months Ago
Brutalist skin now Stone replacement Fixed several gibs r/w issues
7 Months Ago
merge form main
7 Months Ago
Added normal maps for concrete decals Enabled normal map on new decals
7 Months Ago
cherrypicked from decal fix
7 Months Ago
Shipping container fixes to triangle up / down roof pieces (better alignment)
7 Months Ago
fixing several bugs improved destruction gibs on frames and foundation steps
7 Months Ago
cherry pick from /editor-decal-update-fix
7 Months Ago
Linked the Prefab Context Editing Scene in the right field in Project Settings so all artists can use
7 Months Ago
Prefab context editing scene (contains Main Camera and Skydome)
7 Months Ago
added decal prefabs to relevant building blocks
7 Months Ago
concrete decals polish pass, resized, added some cracks decal
7 Months Ago
bunch of new decals
7 Months Ago
removed previous textures