branchrust_reboot/main/compound_redesigncancel
87 Commits over 456 Days - 0.01cph!
better looking brick blend layers
scene backup and S2P for testing
removing ground grass decal
Zipline platforms LODs, colliders and prefabs cleanup
level backup - moved turret up a balcony
some set dressing for helipad roof
mats decal layer tweaks continued
some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
resized textures
added flat top platform model
set dressing
some extra zipline platform set pieces
some set dressing on a couple rooftop, as a sort of vertical slice
compound scene changes (platforms placement)
reduced opacity of glue material
placed glue meshes around buildings
cobblestone roads baked LODs, town square baked LOD and uv fix
updated prefabs
detail texture tweaks
replaced cobblestone road textures with something higher quality and better feature scale
material tweaks
shifted decal layers around for some materials to avoid projecting out of context
random color detail map and mask for rope bridges (for a splash of color)
rope bridges set LODs, colliders, prefabs
added wind to rope bridges
compound level flow update (rooftop rope bridges)
netting_b texture set
rope bridges set WIP models
decal layer 1 for graveyard fence
tweaked rope ladder wind adherence (lower)
disabled spec override on concrete_cracks_a decal mat to get rid of halos
compound scene update
S2P
helipad final art
colliders, baked LOD and prefab setup
helipad wip
asphalt_b texture set
decal layer change on some materials
updated mural texture
trees prefab
compound murals current work in progress backup
Ziplines flow in level
S2P
Placeable Zipline platforms whitebox prefabs