branchrust_reboot/main/compound_redesigncancel

122 Commits over 1,127 Days - 0.00cph!

16 Days Ago
setting compound scene back to 'main' state for now
16 Days Ago
merge from main
16 Days Ago
moving the redesigned level to another scene for safer merges across branches
3 Months Ago
auto updated mats and metas from old versions of editor
3 Months Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
City hall exterior mesh fixes
1 Year Ago
Final tweaks for brutalist church
1 Year Ago
Brutalist church progress and added blend mask to metal roof textures
1 Year Ago
Replaced church prefab in the scene
1 Year Ago
Prefab setup for the church
1 Year Ago
Added LODs to brutalist church
1 Year Ago
Brutalist church progress
1 Year Ago
updated church position
1 Year Ago
Brutalist church decals setup
1 Year Ago
better looking brick blend layers
1 Year Ago
Brutalist church progress
1 Year Ago
Brutalist church progress
1 Year Ago
Replaced brutalist church model with the prefab on the scene
1 Year Ago
Brutalist church progress
1 Year Ago
Added baked LOD4 for brutalist church
1 Year Ago
Added colliders to brutalist church
1 Year Ago
Brutalist church progress
1 Year Ago
Brutalist church progress
1 Year Ago
merge from main
1 Year Ago
Brutalist church progress
2 Years Ago
Metal roof textures Update
2 Years Ago
Added metal roof tileable textures
2 Years Ago
Brutalist church progress
2 Years Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
2 Years Ago
Merge from main
2 Years Ago
scene backup and S2P for testing
2 Years Ago
Zipline platforms LODs, colliders and prefabs cleanup
2 Years Ago
removing ground grass decal
2 Years Ago
level backup - moved turret up a balcony
2 Years Ago
City hall colliders / glass colliders
2 Years Ago
City hall LODs/prefab
2 Years Ago
some set dressing for helipad roof
2 Years Ago
mats decal layer tweaks continued
2 Years Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
2 Years Ago
City hall progress / almost final LOD0 and vertex AO bake
2 Years Ago
resized textures added flat top platform model set dressing
2 Years Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
2 Years Ago
compound scene changes (platforms placement)
2 Years Ago
zipline platforms wip
2 Years Ago
Cityhall progress
2 Years Ago
level backup
2 Years Ago
reduced opacity of glue material placed glue meshes around buildings
2 Years Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
2 Years Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets