branchrust_reboot/main/compound_redesigncancel
117 Commits over 456 Days - 0.01cph!
City hall exterior mesh fixes
Final tweaks for brutalist church
Brutalist church progress and added blend mask to metal roof textures
Replaced church prefab in the scene
Prefab setup for the church
Added LODs to brutalist church
Brutalist church progress
Brutalist church decals setup
better looking brick blend layers
Brutalist church progress
Brutalist church progress
Replaced brutalist church model with the prefab on the scene
Brutalist church progress
Added baked LOD4 for brutalist church
Added colliders to brutalist church
Brutalist church progress
Brutalist church progress
Brutalist church progress
Metal roof textures Update
Added metal roof tileable textures
Brutalist church progress
Cherry pick
88565 from tutorial_island (show proper tree materials/meshes via gizmos)
scene backup and S2P for testing
removing ground grass decal
Zipline platforms LODs, colliders and prefabs cleanup
level backup - moved turret up a balcony
City hall colliders / glass colliders
some set dressing for helipad roof
mats decal layer tweaks continued
some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
City hall progress / almost final LOD0 and vertex AO bake
resized textures
added flat top platform model
set dressing
some extra zipline platform set pieces
some set dressing on a couple rooftop, as a sort of vertical slice
compound scene changes (platforms placement)
reduced opacity of glue material
placed glue meshes around buildings
cobblestone roads baked LODs, town square baked LOD and uv fix
updated prefabs
Changed padding on oilrig diffuse textures to improve compatibility with old assets
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
detail texture tweaks
replaced cobblestone road textures with something higher quality and better feature scale
material tweaks
shifted decal layers around for some materials to avoid projecting out of context
random color detail map and mask for rope bridges (for a splash of color)