branchrust_reboot/main/compound_redesigncancel

117 Commits over 456 Days - 0.01cph!

4 Months Ago
merge from main
4 Months Ago
City hall exterior mesh fixes
4 Months Ago
Final tweaks for brutalist church
4 Months Ago
Brutalist church progress and added blend mask to metal roof textures
4 Months Ago
Replaced church prefab in the scene
4 Months Ago
Prefab setup for the church
4 Months Ago
Added LODs to brutalist church
5 Months Ago
Brutalist church progress
5 Months Ago
updated church position
5 Months Ago
Brutalist church decals setup
5 Months Ago
better looking brick blend layers
5 Months Ago
Brutalist church progress
5 Months Ago
Brutalist church progress
5 Months Ago
Replaced brutalist church model with the prefab on the scene
5 Months Ago
Brutalist church progress
5 Months Ago
Added baked LOD4 for brutalist church
5 Months Ago
Added colliders to brutalist church
5 Months Ago
Brutalist church progress
5 Months Ago
Brutalist church progress
5 Months Ago
merge from main
5 Months Ago
Brutalist church progress
5 Months Ago
Metal roof textures Update
5 Months Ago
Added metal roof tileable textures
5 Months Ago
Brutalist church progress
6 Months Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
6 Months Ago
Merge from main
6 Months Ago
scene backup and S2P for testing
6 Months Ago
removing ground grass decal
6 Months Ago
Zipline platforms LODs, colliders and prefabs cleanup
6 Months Ago
level backup - moved turret up a balcony
6 Months Ago
City hall colliders / glass colliders
6 Months Ago
City hall LODs/prefab
6 Months Ago
some set dressing for helipad roof
6 Months Ago
mats decal layer tweaks continued
6 Months Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
6 Months Ago
City hall progress / almost final LOD0 and vertex AO bake
6 Months Ago
resized textures added flat top platform model set dressing
6 Months Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
6 Months Ago
compound scene changes (platforms placement)
6 Months Ago
zipline platforms wip
6 Months Ago
Cityhall progress
6 Months Ago
level backup
6 Months Ago
reduced opacity of glue material placed glue meshes around buildings
6 Months Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
6 Months Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
6 Months Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
6 Months Ago
level update
6 Months Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
6 Months Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
6 Months Ago
updated compound scene