branchrust_reboot/main/compound_redesigncancel

117 Commits over 456 Days - 0.01cph!

9 Months Ago
merge from main
9 Months Ago
City hall exterior mesh fixes
9 Months Ago
Final tweaks for brutalist church
9 Months Ago
Brutalist church progress and added blend mask to metal roof textures
9 Months Ago
Replaced church prefab in the scene
9 Months Ago
Prefab setup for the church
9 Months Ago
Added LODs to brutalist church
10 Months Ago
Brutalist church progress
10 Months Ago
updated church position
10 Months Ago
Brutalist church decals setup
10 Months Ago
better looking brick blend layers
10 Months Ago
Brutalist church progress
10 Months Ago
Brutalist church progress
10 Months Ago
Replaced brutalist church model with the prefab on the scene
10 Months Ago
Brutalist church progress
10 Months Ago
Added baked LOD4 for brutalist church
10 Months Ago
Added colliders to brutalist church
10 Months Ago
Brutalist church progress
10 Months Ago
Brutalist church progress
10 Months Ago
merge from main
10 Months Ago
Brutalist church progress
10 Months Ago
Metal roof textures Update
10 Months Ago
Added metal roof tileable textures
10 Months Ago
Brutalist church progress
11 Months Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
11 Months Ago
Merge from main
11 Months Ago
scene backup and S2P for testing
11 Months Ago
removing ground grass decal
11 Months Ago
Zipline platforms LODs, colliders and prefabs cleanup
11 Months Ago
level backup - moved turret up a balcony
11 Months Ago
City hall colliders / glass colliders
11 Months Ago
City hall LODs/prefab
11 Months Ago
some set dressing for helipad roof
11 Months Ago
mats decal layer tweaks continued
11 Months Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
11 Months Ago
City hall progress / almost final LOD0 and vertex AO bake
11 Months Ago
resized textures added flat top platform model set dressing
11 Months Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
11 Months Ago
compound scene changes (platforms placement)
11 Months Ago
zipline platforms wip
11 Months Ago
Cityhall progress
11 Months Ago
level backup
11 Months Ago
reduced opacity of glue material placed glue meshes around buildings
11 Months Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
11 Months Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
11 Months Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
11 Months Ago
level update
11 Months Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
11 Months Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
11 Months Ago
updated compound scene