branchrust_reboot/main/compound_redesigncancel

117 Commits over 456 Days - 0.01cph!

10 Months Ago
merge from main
10 Months Ago
City hall exterior mesh fixes
10 Months Ago
Final tweaks for brutalist church
10 Months Ago
Brutalist church progress and added blend mask to metal roof textures
10 Months Ago
Replaced church prefab in the scene
10 Months Ago
Prefab setup for the church
10 Months Ago
Added LODs to brutalist church
11 Months Ago
Brutalist church progress
11 Months Ago
updated church position
11 Months Ago
Brutalist church decals setup
11 Months Ago
better looking brick blend layers
11 Months Ago
Brutalist church progress
11 Months Ago
Brutalist church progress
11 Months Ago
Replaced brutalist church model with the prefab on the scene
11 Months Ago
Brutalist church progress
11 Months Ago
Added baked LOD4 for brutalist church
11 Months Ago
Added colliders to brutalist church
11 Months Ago
Brutalist church progress
11 Months Ago
Brutalist church progress
11 Months Ago
merge from main
11 Months Ago
Brutalist church progress
11 Months Ago
Metal roof textures Update
11 Months Ago
Added metal roof tileable textures
11 Months Ago
Brutalist church progress
12 Months Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
12 Months Ago
Merge from main
12 Months Ago
scene backup and S2P for testing
12 Months Ago
removing ground grass decal
12 Months Ago
Zipline platforms LODs, colliders and prefabs cleanup
12 Months Ago
level backup - moved turret up a balcony
12 Months Ago
City hall colliders / glass colliders
12 Months Ago
City hall LODs/prefab
12 Months Ago
some set dressing for helipad roof
1 Year Ago
mats decal layer tweaks continued
1 Year Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
1 Year Ago
City hall progress / almost final LOD0 and vertex AO bake
1 Year Ago
resized textures added flat top platform model set dressing
1 Year Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
1 Year Ago
compound scene changes (platforms placement)
1 Year Ago
zipline platforms wip
1 Year Ago
Cityhall progress
1 Year Ago
level backup
1 Year Ago
reduced opacity of glue material placed glue meshes around buildings
1 Year Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
level update
1 Year Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
1 Year Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
1 Year Ago
updated compound scene