branchrust_reboot/main/compound_redesigncancel

117 Commits over 456 Days - 0.01cph!

1 Year Ago
merge from main
1 Year Ago
City hall exterior mesh fixes
1 Year Ago
Final tweaks for brutalist church
1 Year Ago
Brutalist church progress and added blend mask to metal roof textures
1 Year Ago
Replaced church prefab in the scene
1 Year Ago
Prefab setup for the church
1 Year Ago
Added LODs to brutalist church
1 Year Ago
Brutalist church progress
1 Year Ago
updated church position
1 Year Ago
Brutalist church decals setup
1 Year Ago
better looking brick blend layers
1 Year Ago
Brutalist church progress
1 Year Ago
Brutalist church progress
1 Year Ago
Replaced brutalist church model with the prefab on the scene
1 Year Ago
Brutalist church progress
1 Year Ago
Added baked LOD4 for brutalist church
1 Year Ago
Added colliders to brutalist church
1 Year Ago
Brutalist church progress
1 Year Ago
Brutalist church progress
1 Year Ago
merge from main
1 Year Ago
Brutalist church progress
1 Year Ago
Metal roof textures Update
1 Year Ago
Added metal roof tileable textures
1 Year Ago
Brutalist church progress
1 Year Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
1 Year Ago
Merge from main
1 Year Ago
scene backup and S2P for testing
1 Year Ago
removing ground grass decal
1 Year Ago
Zipline platforms LODs, colliders and prefabs cleanup
1 Year Ago
level backup - moved turret up a balcony
1 Year Ago
City hall colliders / glass colliders
1 Year Ago
City hall LODs/prefab
1 Year Ago
some set dressing for helipad roof
1 Year Ago
mats decal layer tweaks continued
1 Year Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
1 Year Ago
City hall progress / almost final LOD0 and vertex AO bake
1 Year Ago
resized textures added flat top platform model set dressing
1 Year Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
1 Year Ago
compound scene changes (platforms placement)
1 Year Ago
zipline platforms wip
1 Year Ago
Cityhall progress
1 Year Ago
level backup
1 Year Ago
reduced opacity of glue material placed glue meshes around buildings
1 Year Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
level update
1 Year Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
1 Year Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
1 Year Ago
updated compound scene