userVincentcancel
branchrust_reboot/main/crypt_building_skincancel

24 Commits over 59 Days - 0.02cph!

14 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
14 Days Ago
fixed crypt foundation step culling before network grid
14 Days Ago
merge from main
42 Days Ago
some model fixes and conditional polish for low wall corners
2 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
2 Months Ago
material tweaks
2 Months Ago
less ambient occlusion after all
2 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
2 Months Ago
fixed smoothness of softside stone wall being empty
2 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
2 Months Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
2 Months Ago
foundation triangle crypt displays correct wall type
2 Months Ago
re-applied crypt building grades to blocks post merge
2 Months Ago
creation gibs gib replacement update
2 Months Ago
floor and wall frame models and prefabs
2 Months Ago
crypt building skin prefabs, building grade
2 Months Ago
work in progress on block prefabs - bespoke collisions
2 Months Ago
work in progress on block prefabs backup
2 Months Ago
RW on blocks, work in progress on block prefabs backup
2 Months Ago
crypt building skin blocks models and gibs updated textures, materials
3 Months Ago
merge from main
3 Months Ago
current progress for skin blocks parts and material
3 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
3 Months Ago
crypt building skin atlas textures and material setup