userVincentcancel
branchrust_reboot/main/crypt_building_skincancel

24 Commits over 59 Days - 0.02cph!

3 Months Ago
fixed roof.triangle.down conditional top line wrong prefab link
3 Months Ago
fixed crypt foundation step culling before network grid
3 Months Ago
merge from main
4 Months Ago
some model fixes and conditional polish for low wall corners
5 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
5 Months Ago
material tweaks
5 Months Ago
less ambient occlusion after all
5 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
5 Months Ago
fixed smoothness of softside stone wall being empty
5 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
5 Months Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
5 Months Ago
foundation triangle crypt displays correct wall type
5 Months Ago
re-applied crypt building grades to blocks post merge
5 Months Ago
creation gibs gib replacement update
5 Months Ago
floor and wall frame models and prefabs
5 Months Ago
crypt building skin prefabs, building grade
5 Months Ago
work in progress on block prefabs - bespoke collisions
5 Months Ago
work in progress on block prefabs backup
5 Months Ago
RW on blocks, work in progress on block prefabs backup
5 Months Ago
crypt building skin blocks models and gibs updated textures, materials
5 Months Ago
merge from main
5 Months Ago
current progress for skin blocks parts and material
6 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
6 Months Ago
crypt building skin atlas textures and material setup