userVincentcancel
branchrust_reboot/main/crypt_building_skincancel

20 Commits over 31 Days - 0.03cph!

20 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
20 Days Ago
material tweaks
20 Days Ago
less ambient occlusion after all
20 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
20 Days Ago
fixed smoothness of softside stone wall being empty
20 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
22 Days Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
23 Days Ago
foundation triangle crypt displays correct wall type
23 Days Ago
re-applied crypt building grades to blocks post merge
24 Days Ago
creation gibs gib replacement update
24 Days Ago
floor and wall frame models and prefabs
24 Days Ago
crypt building skin prefabs, building grade
24 Days Ago
work in progress on block prefabs - bespoke collisions
25 Days Ago
work in progress on block prefabs backup
25 Days Ago
RW on blocks, work in progress on block prefabs backup
25 Days Ago
crypt building skin blocks models and gibs updated textures, materials
33 Days Ago
merge from main
33 Days Ago
current progress for skin blocks parts and material
43 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
44 Days Ago
crypt building skin atlas textures and material setup