userVincentcancel
branchrust_reboot/main/crypt_building_skincancel

21 Commits over 31 Days - 0.03cph!

20 Days Ago
some model fixes and conditional polish for low wall corners
41 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
41 Days Ago
material tweaks
41 Days Ago
less ambient occlusion after all
41 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
41 Days Ago
fixed smoothness of softside stone wall being empty
41 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
44 Days Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
44 Days Ago
foundation triangle crypt displays correct wall type
44 Days Ago
re-applied crypt building grades to blocks post merge
45 Days Ago
creation gibs gib replacement update
45 Days Ago
floor and wall frame models and prefabs
45 Days Ago
crypt building skin prefabs, building grade
45 Days Ago
work in progress on block prefabs - bespoke collisions
46 Days Ago
work in progress on block prefabs backup
46 Days Ago
RW on blocks, work in progress on block prefabs backup
46 Days Ago
crypt building skin blocks models and gibs updated textures, materials
54 Days Ago
merge from main
54 Days Ago
current progress for skin blocks parts and material
2 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
2 Months Ago
crypt building skin atlas textures and material setup