branchrust_reboot/main/crypt_building_skincancel

27 Commits over 31 Days - 0.04cph!

2 Days Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
2 Days Ago
crypt building skin works with upgrade_radius and related commands
2 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
3 Days Ago
Foundation corner conditional model checks
3 Days Ago
Foundation corner sockets
3 Days Ago
Added CornerSocket
3 Days Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
20 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
20 Days Ago
material tweaks
20 Days Ago
less ambient occlusion after all
20 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
20 Days Ago
fixed smoothness of softside stone wall being empty
21 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
23 Days Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
23 Days Ago
foundation triangle crypt displays correct wall type
23 Days Ago
re-applied crypt building grades to blocks post merge
24 Days Ago
creation gibs gib replacement update
24 Days Ago
floor and wall frame models and prefabs
25 Days Ago
crypt building skin prefabs, building grade
25 Days Ago
work in progress on block prefabs - bespoke collisions
25 Days Ago
work in progress on block prefabs backup
25 Days Ago
RW on blocks, work in progress on block prefabs backup
25 Days Ago
crypt building skin blocks models and gibs updated textures, materials
34 Days Ago
merge from main
34 Days Ago
current progress for skin blocks parts and material
44 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
44 Days Ago
crypt building skin atlas textures and material setup