branchrust_reboot/main/crypt_building_skincancel

31 Commits over 59 Days - 0.02cph!

8 Days Ago
set crypt building skin to correct use stone
10 Days Ago
updated steam id on crypt building skin
10 Days Ago
merge from main
24 Days Ago
some model fixes and conditional polish for low wall corners
27 Days Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
27 Days Ago
crypt building skin works with upgrade_radius and related commands
27 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
27 Days Ago
Foundation corner conditional model checks
27 Days Ago
Foundation corner sockets
27 Days Ago
Added CornerSocket
27 Days Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
45 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
45 Days Ago
material tweaks
45 Days Ago
less ambient occlusion after all
45 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
45 Days Ago
fixed smoothness of softside stone wall being empty
45 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
48 Days Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
48 Days Ago
foundation triangle crypt displays correct wall type
48 Days Ago
re-applied crypt building grades to blocks post merge
49 Days Ago
creation gibs gib replacement update
49 Days Ago
floor and wall frame models and prefabs
49 Days Ago
crypt building skin prefabs, building grade
50 Days Ago
work in progress on block prefabs - bespoke collisions
50 Days Ago
work in progress on block prefabs backup
50 Days Ago
RW on blocks, work in progress on block prefabs backup
50 Days Ago
crypt building skin blocks models and gibs updated textures, materials
59 Days Ago
merge from main
59 Days Ago
current progress for skin blocks parts and material
2 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
2 Months Ago
crypt building skin atlas textures and material setup