branchrust_reboot/main/dungeon_art_3/natural_cavescancel
98 Commits over 30 Days - 0.14cph!
optimization pass
adding cave and bucket lift LODs
cave debug digits added to cave scenes (easier to target bugs that way)
reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave)
scene2prefab caves
sewer tunnels and rooms prefabs have their own prevent_building volumes
timber mine prefabs have their own prevent_building volumes
Bunker rooms dressing scene for prefabs
progress, prevent building volumes outside caves
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework
Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while
backup
beam puzzles a notch easier
Made beam jumping puzzles easier
Fixed several blockers, jump shortcuts
fixed a hole in timber mine block T junction
layout improvements cave_large_medium
model grid tweaks
adding cave_large_medium files wip
Cave_large_hard end
Adding Cave_large_sewers_hard files wip
fixes to some cave rooms, new cave block corner_up
Adding cave_large_hard files wip
layout updates on some cave rooms
Modifications to a timber mine tunnel block
Need to be able to test the caves for now underwater
Adding cave_medium_hard layout and files
Updated all caves scenes
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
cave_medium_easy terrain trigger fix at exit2
added more headspace for a jump in canyon room
updated the spawn amount of caves
adding cave_medium_easy layout and files
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
cave_small_hard layout and files
cave_small_medium layout
3 extra cave blocks to add granularity
backup current terrain files and splats
cave_small_medium base files
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab