branchrust_reboot/main/dungeon_art_3/natural_cavescancel

103 Commits over 30 Days - 0.14cph!

8 Years Ago
optimization pass adding cave and bucket lift LODs
8 Years Ago
8 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
8 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
8 Years Ago
timber mine prefabs have their own prevent_building volumes
8 Years Ago
backup
8 Years Ago
Bunker rooms dressing scene for prefabs
8 Years Ago
progress, prevent building volumes outside caves
8 Years Ago
Scene2Prefab caves
8 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
8 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
8 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
8 Years Ago
backup beam puzzles a notch easier
8 Years Ago
Scene2Prefab caves
8 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
8 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
8 Years Ago
model grid tweaks adding cave_large_medium files wip
8 Years Ago
progress
8 Years Ago
working lift shaft
8 Years Ago
changing layer on lift
8 Years Ago
scene2prefab caves
8 Years Ago
lift shaft prefab wip
8 Years Ago
Scene2Prefab caves
8 Years Ago
progress/backup
8 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
8 Years Ago
cave_large_hard progress
8 Years Ago
fixes to some cave rooms, new cave block corner_up Adding cave_large_hard files wip
8 Years Ago
backup/progress
8 Years Ago
Scene2Prefab caves
8 Years Ago
layout updates on some cave rooms
8 Years Ago
closing holes sparkles
8 Years Ago
ding dong back to normal
8 Years Ago
Modifications to a timber mine tunnel block
8 Years Ago
Need to be able to test the caves for now underwater
8 Years Ago
Activated water vis trigger in edit mode only, for testing purposes Fixed tick collision issue properly
8 Years Ago
Cherry picking 16738
8 Years Ago
Adding cave_medium_hard layout and files Updated all caves scenes
8 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
8 Years Ago
cherrypicking 16725
8 Years Ago
cave_medium_easy terrain trigger fix at exit2 added more headspace for a jump in canyon room
8 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
8 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
8 Years Ago
water visibility trigger debug code
8 Years Ago
cave_small_hard layout and files
8 Years Ago
merge from dungeon_art3
8 Years Ago
backup
8 Years Ago
collider fixes
8 Years Ago
cave_small_medium layout 3 extra cave blocks to add granularity
8 Years Ago
backup current terrain files and splats
8 Years Ago