branchrust_reboot/main/dungeon_art_3cancel
108 Commits over 123 Days - 0.04cph!
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
merge from ambient light volumes
More Colliders, scene update
Sewer chimney blocks LODs and prefabs
Chimney spiral strairs final mesh LODs and Colliders, Prefab
Military tunnel update
Minecart final mesh LODs and Colliders, Prefab
Military tunnel update
Old Mine set, final meshes LODs and Colliders, ready to place prefabs
Misc & military tunnel update
Trainyard - fixed the holes in terrain sometimes happening near large basin
Added a missing script to the dungeon cam to render decals
removed sticky gizmos from tunnels prefabs triggers
Military Tunnels scene work backup
Moved models
Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
Military tunnels final models LODs
Bits
Updated lighting prefab for monument scenes with latest camera / skydome
Train track biome tinting + some albedo brightness tweaks
Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup
Military tunnels scene work backup
Crystals prefab with smoke and light for tunnels (static)
Timber mine model set WIP
Blend mask for rock_cliff_b
Military tunnels scene work backup
Scene view synced Camera script
Wood timber trims textures
Light fixtures prefab tweaks
Sewers to vents blocks, added spiral stairs to climb up the vents
Military tunnel backup
Plugged a few gaps in tunnel blocks
military tunnel re-work
tunnel blocks update, added collapsed tunnel end
Updated chainlink fence prefabs for glass transparency layer
Updated Hangar prefab for glass transparency layer
Updated watchtowers and office building prefabs for glass transparency layer
Rock_cliff_a texture change for a less noisy version
Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
Increased the satdish column draw distance
Increased the powerplant bottom part draw distance
Fix for RUST-1187
Added a pointlight to airfield antena to increase its visibility
Tunnel peekaboo glitch fix
Scene2Prefab