branchrust_reboot/main/dungeon_art_3cancel
134 Commits over 153 Days - 0.04cph!
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
Added new shipping containers
Added industrial prop LODs
Added industrial prop c and metallic material fixes
Added new industrial props
Fixed lighthouse LOD gaps
Fixed water visibility trigger overlap cases
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
Fixed lighthouse vertical spawn position.
Lighthouse, broken up railing on the top floor.
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Fixed lighthouse LOD uvs and reduced material number
Lighthouse loot spawn setup and LOD cleanup
Lighthouse collision fixes
merge from ambient light volumes
Fixed holes, tweaked colliders and glass
Lighthouse polish and colliders
Lighthouse layout update and various fixes
Lighthouse layout changes and cleanup
Fixed missing lighthouse material
Updated version of lighthouse, mostly done with exterior and wip interiors
More Colliders, scene update
Sewer chimney blocks LODs and prefabs
Chimney spiral strairs final mesh LODs and Colliders, Prefab
Military tunnel update
Minecart final mesh LODs and Colliders, Prefab
Military tunnel update
Old Mine set, final meshes LODs and Colliders, ready to place prefabs
Misc & military tunnel update
Trainyard - fixed the holes in terrain sometimes happening near large basin
Added a missing script to the dungeon cam to render decals
removed sticky gizmos from tunnels prefabs triggers
Military Tunnels scene work backup
Moved models
Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
Military tunnels final models LODs
Bits
Updated lighting prefab for monument scenes with latest camera / skydome
Train track biome tinting + some albedo brightness tweaks