branchrust_reboot/main/dungeon_art_6cancel
12 Commits over 0 Days - ∞cph!
Tweaks to ore nodes:
-Increased brightness to stand out more
-Sulfur nodes show a more distinct yellow hue
-Metal nodes show more oxydization
-Stone nodes are overall more desaturated, more grey to stand out against other nodes
-Added Gibs models for every node picking stage (to be implemented later @helk)
-Snow biome nodes should be more visible and easier to differentiate
-Nodes are overall slightly smaller
-Cave ores are much smaller
office dressing end
office rooms vertex painting pass + baked .assets
scene2prefab
office dressing backup
scene2prefab
prefabs, additional small desk
office furniture greybox base models