branchrust_reboot/main/dungeon_art_6cancel
                         
                     
             
         
     
    
        
12 Commits over 0 Days - ∞cph!
    
    
        
        
        
        
            
            
            
                
                office furniture greybox base models
 
                
                
                
                
                
             
         
        
            
            
            
                
                prefabs, additional small desk
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                office dressing backup
scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                office dressing end
office rooms vertex painting pass + baked .assets
scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to ore nodes:
-Increased brightness to stand out more
-Sulfur nodes show a more distinct yellow hue
-Metal nodes show more oxydization
-Stone nodes are overall more desaturated, more grey to stand out against other nodes
-Added Gibs models for every node picking stage (to be implemented later @helk)
-Snow biome nodes should be more visible and easier to differentiate
-Nodes are overall slightly smaller
-Cave ores are much smaller