branchrust_reboot/main/dungeon_art_6cancel

20 Commits over 0 Days - ∞cph!

7 Years Ago
cherrypicking 21736
7 Years Ago
Tweaks to ore nodes: -Increased brightness to stand out more -Sulfur nodes show a more distinct yellow hue -Metal nodes show more oxydization -Stone nodes are overall more desaturated, more grey to stand out against other nodes -Added Gibs models for every node picking stage (to be implemented later @helk) -Snow biome nodes should be more visible and easier to differentiate -Nodes are overall slightly smaller -Cave ores are much smaller
7 Years Ago
office dressing end office rooms vertex painting pass + baked .assets scene2prefab
7 Years Ago
Office desk material
7 Years Ago
Office Desk / AC units scale fix
7 Years Ago
office dressing backup scene2prefab
7 Years Ago
office dressing backup
7 Years Ago
AC Units / Final textures/ COL/LODs/Prefabs
7 Years Ago
office dressing backup
7 Years Ago
office dressing backup
7 Years Ago
prefabs, additional small desk
7 Years Ago
AC Units textures
7 Years Ago
office furniture greybox base models
7 Years Ago
merge from ore nodes
7 Years Ago
Merge from main
7 Years Ago
Rocket factory lod materials
7 Years Ago
Merged rocket factory interior objects for optimisation
7 Years Ago
Merge from main
7 Years Ago
removed old scene meta
7 Years Ago
removed old scene