userVincentcancel
branchrust_reboot/main/hackweek_calderacancel

38 Commits over 304 Days - 0.01cph!

1 Year Ago
merge from main
1 Year Ago
backup
2 Years Ago
terrain config colors tweaks
2 Years Ago
tweak
2 Years Ago
tweaks and levels
2 Years Ago
raised lava surface fx a notch
2 Years Ago
bespoke prefabs for lava rock formations
2 Years Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
2 Years Ago
lava biome polish
2 Years Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
2 Years Ago
fixed seam in lava pond
2 Years Ago
cherry picking 80238 refraction shader fix
2 Years Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
2 Years Ago
backup
2 Years Ago
resources and biome polish
2 Years Ago
new lakeside topology to facilitate spawning decor by lava lake
2 Years Ago
levels backup
2 Years Ago
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
2 Years Ago
enabled stochastic tiling on lava lake
2 Years Ago
lava lake bergs and sheets variants made from iceberg set
2 Years Ago
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
2 Years Ago
tweaked lava haze damage volume down created variants of arid decor clutter to make lava biome versions
2 Years Ago
Lava biome terrain foliage variants
2 Years Ago
lava basic damage volumes changed lava flow map to exr
2 Years Ago
merge from main
2 Years Ago
fixed spawn point
2 Years Ago
custom map world stack exception, allow arid rock formation into lake topology
2 Years Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
2 Years Ago
lava lake model/material and flow map
2 Years Ago
adding diogo's standard flow shader <3
2 Years Ago
Caldera map solid baseline build
2 Years Ago
prefab'd the custom map world setup stack
2 Years Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
2 Years Ago
fixed the world setup stack
2 Years Ago
caldera backup
2 Years Ago
backup
3 Years Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
3 Years Ago
Initial unity scene for Caldera, terrain and splats setup