branchrust_reboot/main/hackweek_calderacancel

49 Commits over 304 Days - 0.01cph!

1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
terrain config colors tweaks
1 Year Ago
tweak
1 Year Ago
tweaks and levels
1 Year Ago
raised lava surface fx a notch
1 Year Ago
bespoke prefabs for lava rock formations
1 Year Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
1 Year Ago
lava biome polish
1 Year Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
1 Year Ago
fixed seam in lava pond
1 Year Ago
cherry picking 80238 refraction shader fix
1 Year Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
1 Year Ago
backup
1 Year Ago
resources and biome polish
1 Year Ago
new lakeside topology to facilitate spawning decor by lava lake
1 Year Ago
Added emission to terrain splat config and shader sampling
1 Year Ago
levels backup
1 Year Ago
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
1 Year Ago
enabled stochastic tiling on lava lake
1 Year Ago
lava lake bergs and sheets variants made from iceberg set
1 Year Ago
Addes stochastic tiling option to standard-flow
1 Year Ago
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
1 Year Ago
tweaked lava haze damage volume down created variants of arid decor clutter to make lava biome versions
1 Year Ago
Lava biome terrain foliage variants
1 Year Ago
lava basic damage volumes changed lava flow map to exr
1 Year Ago
Fixed standard-flow shader + nuked spec version
1 Year Ago
merge from main
1 Year Ago
fixed spawn point
1 Year Ago
custom map world stack exception, allow arid rock formation into lake topology
1 Year Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
1 Year Ago
lava lake model/material and flow map
1 Year Ago
adding diogo's standard flow shader <3
1 Year Ago
Caldera map solid baseline build
1 Year Ago
prefab'd the custom map world setup stack
1 Year Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
1 Year Ago
Merge fix
1 Year Ago
Merge from main
1 Year Ago
Resolving roads being too straight
1 Year Ago
Limiting previous workaround only to listen server (so running a dedicated server inside the editor is unaffected)
1 Year Ago
Skipping BaseMountable.FixedUpdateCycle and Buoyancy.Cycle on large maps inside editor since they make the game unplayable
1 Year Ago
Commenting out AIMovePoint.FixedUpdate and AICoverPoint.FixedUpdate (significant performance impact on large maps inside editor, even when DDrawAIDataPoints is false)
1 Year Ago
Fixed ring rail and road not (or barely) finding valid paths on custom maps (this needs testing before we can apply it to main)
1 Year Ago
fixed the world setup stack
1 Year Ago
Fixed TerrainPlacementMap issues when used on custom maps
1 Year Ago
caldera backup
1 Year Ago
backup
2 Years Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
2 Years Ago
Initial unity scene for Caldera, terrain and splats setup