userVincentcancel
branchrust_reboot/main/hdrp/world_art_revampcancel

23 Commits over 0 Days - ∞cph!

5 Years Ago
Terrain splats atlases updated
5 Years Ago
biome tinting wip fix to grass splat to allow desaturated version in snow biome
5 Years Ago
Terrain splats atlases updated Temperate biome tinting
5 Years Ago
Removed tiling patterns on splats, readying splats color balance for biome tinting
5 Years Ago
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
5 Years Ago
Atlas set settings
5 Years Ago
Adding new terrain splats collection
5 Years Ago
Moving terrain4 terrain maps to a different folder pending deletion
5 Years Ago
Arid prefab variants of temperate clutter rocks
5 Years Ago
improved temperate color gradient ramp and rock14 low frequency albedo texture
5 Years Ago
removing repeating pattern from rock_14
5 Years Ago
More arid/temperate rock formation models, cols, prefabs
5 Years Ago
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection Added a Cliff_Basic shader without triplanar for cheap clutter rocks
5 Years Ago
a whole lot of visual polish on new rocks
5 Years Ago
cliff shader uses proper overlay blend mode
5 Years Ago
merge from hdrp
5 Years Ago
Arid formations/cliffs models, cols, prefabs -- final-ish
5 Years Ago
rock_08 texture set improvements
5 Years Ago
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
5 Years Ago
WIP arid formations/cliffs models and materials 2
5 Years Ago
WIP arid formations/cliffs models and materials
5 Years Ago
Adding rd_rock_08 for the arid cliffs to generic textures
5 Years Ago
cliff shader tweaks added an arid 1D ramp to the gradient ramp texture