branchrust_reboot/main/high_walls_skinscancel
12 Commits over 122 Days - 0.00cph!
frontier high wall and gate collider import options
manifest update post merge
removed hurt volume from the frontier gate
fixed offsets in the frontier gate prefab
setup renderer lod on the frontier wall variants
rebuilt the door rig with the orriginal offsets for the gates
shifted collider for the gate from LOD0 to parent
models import settings for display and collision meshes
added a temporary box to frontier high wall prefab to debug visibility
Fixing folders structure
Creating the prefabs and item definitions