userVincentcancel
branchrust_reboot/main/high_walls_skinscancel

16 Commits over 184 Days - 0.00cph!

19 Days Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
31 Days Ago
removed temporary prefab now that we have final prefabs
31 Days Ago
adobe gate/wall item definitions
31 Days Ago
final prefabs for Adobe gate and wall
2 Months Ago
merge from main
3 Months Ago
frontier high wall and gate collider import options
3 Months Ago
manifest update post merge
3 Months Ago
merge from main
6 Months Ago
removed hurt volume from the frontier gate
6 Months Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
6 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
6 Months Ago
added a temporary box to frontier high wall prefab to debug visibility
6 Months Ago
some fixes
6 Months Ago
item definition
6 Months Ago
Manifest
6 Months Ago
Fixing folders structure Creating the prefabs and item definitions