userVincentcancel
branchrust_reboot/main/monuments_vendors_2cancel

34 Commits over 0 Days - ∞cph!

4 Years Ago
tweaks to gate prefab (lock position) updated collider
4 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
4 Years Ago
bandit town scene2prefab
4 Years Ago
finishing touches to tower / perimeter wall
4 Years Ago
Terrain splats and topologies update
4 Years Ago
npc spawner tweaks
4 Years Ago
bandit town scene2prefab
4 Years Ago
updated npc positioning and cover markers in bandit town
4 Years Ago
striped construction related scripts from static gate
4 Years Ago
Cherrypick cs 52089
4 Years Ago
merge from main
4 Years Ago
files backup
4 Years Ago
bandit town scene2prefab
4 Years Ago
Scrap heli wreck files/prefab
4 Years Ago
LODs for the new models, updated airwolf prefab
4 Years Ago
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4 Years Ago
Scene2Prefab Bandit town
4 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
4 Years Ago
static vehicle parts props prefabs
4 Years Ago
added sign at gate of heli vendor + set dressed the area around it
4 Years Ago
progress backup - vendor external walls/gate
4 Years Ago
gate.external.high.wood static version for monuments
4 Years Ago
re-made gate.external.high.wood to current visual standards
4 Years Ago
wall.external.high.wood static version for monuments
4 Years Ago
re-made wall.external.high.wood to current visual standards
4 Years Ago
merge from wood barricade
4 Years Ago
motor shop set dressing backup
4 Years Ago
merge from main
4 Years Ago
backup scenes, applied changes to the lighting prefab inscene
4 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
4 Years Ago
tweaks to corrugated_b albedo to match building parts atlases
4 Years Ago
bandit helipad progress backup, more developed hut
4 Years Ago
bandit helipad progress backup
4 Years Ago
basic work in progress of area in bandit camp