branchrust_reboot/main/monuments_vendors_2cancel
                         
                     
             
         
     
    
        
34 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                tweaks to gate prefab (lock position)
updated collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed codelock position on wood gate, modified model to have a dedicated socket for it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                finishing touches to tower / perimeter wall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain splats and topologies update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated npc positioning and cover markers in bandit town
 
                
                
                
                
                
             
         
        
            
            
            
                
                striped construction related scripts from static gate
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Scrap heli wreck files/prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                LODs for the new models, updated airwolf prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cleanup + moved heli vendor stuff into its own prefab for later merges
Updated bandit town lighting prefab with vendor lighting setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                static vehicle parts props prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                added sign at gate of heli vendor + set dressed the area around it
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress backup - vendor external walls/gate
 
                
                
                
                
                
             
         
        
            
            
            
                
                gate.external.high.wood static version for monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-made gate.external.high.wood to current visual standards
 
                
                
                
                
                
             
         
        
            
            
            
                
                wall.external.high.wood static version for monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-made wall.external.high.wood to current visual standards
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wood barricade
 
                
                
                
                
                
             
         
        
            
            
            
                
                motor shop set dressing backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                backup scenes, applied changes to the lighting prefab inscene
 
                
                
                
                
                
             
         
        
            
            
            
                
                bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaks to corrugated_b albedo to match building parts atlases
 
                
                
                
                
                
             
         
        
            
            
            
                
                bandit helipad progress backup, more developed hut
 
                
                
                
                
                
             
         
        
            
            
            
                
                bandit helipad progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                basic work in progress of area in bandit camp