branchrust_reboot/main/monuments_vendors_2cancel
47 Commits over 0 Days - ∞cph!
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tweaks to gate prefab (lock position)
updated collider
Updated external wooden walls and gate to match new model
prevent animals from targeting players in safe zones
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
fixed bandit town safe zone
fully encapsulated bandit town in a safe zone
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finishing touches to tower / perimeter wall
Terrain splats and topologies update
updated npc positioning and cover markers in bandit town
striped construction related scripts from static gate
Scrap heli wreck files/prefab
LODs for the new models, updated airwolf prefab
Cleanup + moved heli vendor stuff into its own prefab for later merges
Updated bandit town lighting prefab with vendor lighting setup
static vehicle parts props prefabs
added sign at gate of heli vendor + set dressed the area around it
progress backup - vendor external walls/gate
gate.external.high.wood static version for monuments
re-made gate.external.high.wood to current visual standards
wall.external.high.wood static version for monuments
re-made wall.external.high.wood to current visual standards
merge from wood barricade
motor shop set dressing backup
backup scenes, applied changes to the lighting prefab inscene
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
tweaks to corrugated_b albedo to match building parts atlases
bandit helipad progress backup, more developed hut
bandit helipad progress backup
basic work in progress of area in bandit camp