userVincentcancel
branchrust_reboot/main/new_texture_suffixes_naming_conventioncancel

21 Commits over 31 Days - 0.03cph!

2 Months Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
2 Months Ago
merge from main
2 Months Ago
2 Months Ago
fixing some textures left over and some incorrect import options for ao maps
2 Months Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
2 Months Ago
prefabs/Wallpaper/ ok
2 Months Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
2 Months Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
2 Months Ago
prefabs/Deployable ok
2 Months Ago
prefabs/clothes ok
2 Months Ago
prefabs/ammo ok prefabs/building ok
2 Months Ago
vehicles folder ok
2 Months Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
2 Months Ago
parts of /nature folder ok
2 Months Ago
effects folder ok
2 Months Ago
building folder ok
2 Months Ago
props folder ok
2 Months Ago
structures folder ok
2 Months Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
2 Months Ago
removing art folder that should not ship with game
2 Months Ago
textures/generic/ folder ok