userVincentcancel
branchrust_reboot/main/new_texture_suffixes_naming_conventioncancel

21 Commits over 31 Days - 0.03cph!

14 Days Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
16 Days Ago
merge from main
16 Days Ago
16 Days Ago
fixing some textures left over and some incorrect import options for ao maps
16 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
16 Days Ago
prefabs/Wallpaper/ ok
16 Days Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
16 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
17 Days Ago
prefabs/Deployable ok
17 Days Ago
prefabs/clothes ok
17 Days Ago
prefabs/ammo ok prefabs/building ok
17 Days Ago
vehicles folder ok
17 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
20 Days Ago
parts of /nature folder ok
20 Days Ago
effects folder ok
20 Days Ago
building folder ok
20 Days Ago
props folder ok
20 Days Ago
structures folder ok
21 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
21 Days Ago
removing art folder that should not ship with game
21 Days Ago
textures/generic/ folder ok