branchrust_reboot/main/new_texture_suffixes_naming_conventioncancel

21 Commits over 31 Days - 0.03cph!

26 Days Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
28 Days Ago
merge from main
28 Days Ago
28 Days Ago
fixing some textures left over and some incorrect import options for ao maps
28 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
28 Days Ago
prefabs/Wallpaper/ ok
28 Days Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
28 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
29 Days Ago
prefabs/Deployable ok
29 Days Ago
prefabs/clothes ok
29 Days Ago
prefabs/ammo ok prefabs/building ok
29 Days Ago
vehicles folder ok
29 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
32 Days Ago
parts of /nature folder ok
32 Days Ago
effects folder ok
32 Days Ago
building folder ok
32 Days Ago
props folder ok
32 Days Ago
structures folder ok
33 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
33 Days Ago
removing art folder that should not ship with game
33 Days Ago
textures/generic/ folder ok