userVincentcancel
branchrust_reboot/main/save115cancel

14 Commits over 29 Days - 0.02cph!

9 Years Ago
Did the same trick on military tunnels
9 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
9 Years Ago
Sewer big rooms art Canyon dungeon update
9 Years Ago
Terrain carve was to wide in some dungeons
9 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs
9 Years Ago
Water treatment plant backup
9 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
9 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
9 Years Ago
trainyard backup
9 Years Ago
trainyard work backup
9 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
9 Years Ago
cherry picking road tinting
9 Years Ago
adding a prefab for 15x15 road junction
9 Years Ago
merge from dungeon art