branchrust_reboot/main/save115cancel
14 Commits over 29 Days - 0.02cph!
Did the same trick on military tunnels
two sided shadow casting for sewers prefabs
scene2prefab
Sewer big rooms art
Canyon dungeon update
Terrain carve was to wide in some dungeons
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Water treatment plant backup
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
Procmap does not spawn stuff on 'building splat mask' anymore
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
cherry picking road tinting
adding a prefab for 15x15 road junction