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14 Commits over 29 Days - 0.02cph!

10 Years Ago
merge from dungeon art
10 Years Ago
adding a prefab for 15x15 road junction
10 Years Ago
cherry picking road tinting
10 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
10 Years Ago
trainyard work backup
10 Years Ago
trainyard backup
10 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
10 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
10 Years Ago
Water treatment plant backup
10 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs
10 Years Ago
Terrain carve was to wide in some dungeons
9 Years Ago
Sewer big rooms art Canyon dungeon update
9 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
9 Years Ago
Did the same trick on military tunnels