branchrust_reboot/main/save115cancel
40 Commits over 29 Days - 0.06cph!
Reject rivers on extreme slopes
Did the same trick on military tunnels
Rock formation prefab updates
two sided shadow casting for sewers prefabs
scene2prefab
Rock heightmap adjustment tweaks
Fixed underwater rock spawn rule
Fixed iceberg spawn rule
Rock clutter and cliffside tweaks
Trainyard monument topology fixes
Hardcoded road tinting to dirt splat layer
Various rock improvements
Sewer big rooms art
Canyon dungeon update
Fixed occasional sawtooth terrain glitch around monuments
Powerline generation tweaks
Road network generation tweaks
Fixed rocks sometimes spawning on warehouse quarry
Fixed floaty arid / beach trees
Terrain carve was to wide in some dungeons
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Water treatment plant backup
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
Procmap does not spawn stuff on 'building splat mask' anymore
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
cherry picking road tinting
adding a prefab for 15x15 road junction
Default world size is 3000 to assure that everyone hates me
Reverted Terrain4 (I assume this was committed accidentally)
Merge from prerelease/dungeons_art
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)