branchrust_reboot/main/save115cancel
40 Commits over 29 Days - 0.06cph!
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
Merge from prerelease/dungeons_art
Reverted Terrain4 (I assume this was committed accidentally)
Default world size is 3000 to assure that everyone hates me
adding a prefab for 15x15 road junction
cherry picking road tinting
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
Procmap does not spawn stuff on 'building splat mask' anymore
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
Water treatment plant backup
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Terrain carve was to wide in some dungeons
Fixed floaty arid / beach trees
Fixed rocks sometimes spawning on warehouse quarry
Road network generation tweaks
Powerline generation tweaks
Fixed occasional sawtooth terrain glitch around monuments
Sewer big rooms art
Canyon dungeon update
Various rock improvements
Hardcoded road tinting to dirt splat layer
Trainyard monument topology fixes
Rock clutter and cliffside tweaks
Fixed underwater rock spawn rule
Fixed iceberg spawn rule
Rock heightmap adjustment tweaks
two sided shadow casting for sewers prefabs
scene2prefab
Rock formation prefab updates
Did the same trick on military tunnels
Reject rivers on extreme slopes