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43 Commits over 31 Days - 0.06cph!

3 Years Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
3 Years Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main
3 Years Ago
fixed gear clutter decor lod popping too close
3 Years Ago
higher seating pos on toilet
3 Years Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
3 Years Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
3 Years Ago
doorways in underwater labs use the new metallic cargoship door material
3 Years Ago
disabled drop to ground on the oil barrel spawns
3 Years Ago
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
3 Years Ago
disabling shadows on some lights that did
3 Years Ago
More agressive LOD distances on conditionals
3 Years Ago
reset dwelling prefabs transforms updated kitchen furniture greybox for final art in modules and dwellings material swapped shelves prefabs to use steel material
3 Years Ago
new metal tables - LODs
3 Years Ago
new metal shelves - LODs
3 Years Ago
More agressive LOD distances on modules
3 Years Ago
Disabled shadow casting on pipe greeble set
3 Years Ago
Shadow proxy meshes for the underwater labs and prefab setup
3 Years Ago
Some flow fixes and improved loot placement/door rotations
3 Years Ago
Material swapped gas canisters in underwater labs for steel variant
3 Years Ago
Renamed head prefabs of the kitchen furniture set, keeping greybox models around for pivot and naming reference
3 Years Ago
merging kitchen furniture art in
3 Years Ago
Applied material variants on modules LOD1 and 2 Some extra polish on crew quarters visual theme/lighting
3 Years Ago
Dressing - crew quarters module detail pass
3 Years Ago
Updated the crew cabinets to prefabs inside the modules
3 Years Ago
Dressing modules - detail pass backup
3 Years Ago
some extra junk for small_junk prop folder
3 Years Ago
Dressing modules - detail pass backup
3 Years Ago
Half ladder models/prefab Replaced the ladder that poked out in moonpool 1way ladder
3 Years Ago
Fixed dwellings set dressing poking out of bases external walls
3 Years Ago
Made a static version of arcade cabinet, immortal
3 Years Ago
Fixed incorrect surface impact type for cargoship door
3 Years Ago
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
3 Years Ago
made the secret labs chair decor in the operations office
3 Years Ago
Puzzles flow fix
3 Years Ago
Puzzles flow fixes
3 Years Ago
Puzzle electricity tweaks
3 Years Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
3 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
3 Years Ago
Rooms spawn limit setup
3 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end
3 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
3 Years Ago
infirmary initial dressing pass
3 Years Ago
merge from submarine