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42 Commits over 31 Days - 0.06cph!

10 Months Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
10 Months Ago
harbor 2 s2p
10 Months Ago
added missing fishing net collider to harbor2 floating containers area
10 Months Ago
s2p all
10 Months Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
10 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
10 Months Ago
resized cctv controls texture to 1024
10 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
10 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
10 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
10 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
10 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
10 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
10 Months Ago
fixed floating barrel in small rig
10 Months Ago
small rig s2p
10 Months Ago
Fixed redcard and bluecard doors gaps in small rig
10 Months Ago
big rig s2p
10 Months Ago
accidentaly placed crates on a cover spot, removed the crates
10 Months Ago
big rig s2p
10 Months Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
10 Months Ago
oilrigs s2p
10 Months Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
10 Months Ago
manifest
10 Months Ago
oilrigs s2p
10 Months Ago
swapped computer station for cctv desk in oilrigs
10 Months Ago
merge from sat tube branch for CCTV desk
10 Months Ago
re-enabled detail layer on distant crates LOD
10 Months Ago
Fixed flickering on overgrowth billboards
10 Months Ago
mossy rubble piles use material config instead of biome visuals
10 Months Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
10 Months Ago
Snapped all crates on cargo ship back to the ground
10 Months Ago
oilrigs s2p
10 Months Ago
fixed flickering decals in moonpool
10 Months Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
10 Months Ago
missing materials
10 Months Ago
fixed colliders of barges being too skinny
10 Months Ago
missing material config effect specific to objects using Particle layer already in default state
10 Months Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
10 Months Ago
added stairs near bridge on H2 to help getting up the dock
10 Months Ago
fixed plywood mossy set having part. layer on by default
10 Months Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
10 Months Ago
cherry picking bridge LOD fix