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42 Commits over 31 Days - 0.06cph!

1 Year Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
1 Year Ago
harbor 2 s2p
1 Year Ago
added missing fishing net collider to harbor2 floating containers area
1 Year Ago
s2p all
1 Year Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
1 Year Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
1 Year Ago
resized cctv controls texture to 1024
1 Year Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
1 Year Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
1 Year Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
1 Year Ago
enabled read/write on the sat tube convex mesh environment volumes
1 Year Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
1 Year Ago
Added environment volumes to portacabins to prevent snowy props in them
1 Year Ago
fixed floating barrel in small rig
1 Year Ago
small rig s2p
1 Year Ago
Fixed redcard and bluecard doors gaps in small rig
1 Year Ago
big rig s2p
1 Year Ago
accidentaly placed crates on a cover spot, removed the crates
1 Year Ago
big rig s2p
1 Year Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
1 Year Ago
oilrigs s2p
1 Year Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
1 Year Ago
manifest
1 Year Ago
oilrigs s2p
1 Year Ago
swapped computer station for cctv desk in oilrigs
1 Year Ago
merge from sat tube branch for CCTV desk
1 Year Ago
re-enabled detail layer on distant crates LOD
1 Year Ago
Fixed flickering on overgrowth billboards
1 Year Ago
mossy rubble piles use material config instead of biome visuals
1 Year Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
1 Year Ago
Snapped all crates on cargo ship back to the ground
1 Year Ago
oilrigs s2p
1 Year Ago
fixed flickering decals in moonpool
1 Year Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
1 Year Ago
missing materials
1 Year Ago
fixed colliders of barges being too skinny
1 Year Ago
missing material config effect specific to objects using Particle layer already in default state
1 Year Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
1 Year Ago
added stairs near bridge on H2 to help getting up the dock
1 Year Ago
fixed plywood mossy set having part. layer on by default
1 Year Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
1 Year Ago
cherry picking bridge LOD fix