branchrust_reboot/main/save248cancel

96 Commits over 31 Days - 0.13cph!

6 Months Ago
Merged topology/build zone fixes
6 Months Ago
S2P harbor_1 and harbor_2
6 Months Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
6 Months Ago
Merge from main
6 Months Ago
S2P harbor_1 and harbor_2
6 Months Ago
Merge from main (needs S2P, see next commit)
6 Months Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
6 Months Ago
Rebaked AO on the crane to make the inside slightly brighter
6 Months Ago
Harbor 1 and Harbor 2 scene2prefab
6 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
6 Months Ago
Harbor 1 docking path set topology
6 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
6 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
6 Months Ago
Added prevent movement volumes to all crane staircases
6 Months Ago
harbor 2 s2p
6 Months Ago
added missing fishing net collider to harbor2 floating containers area
6 Months Ago
s2p all
6 Months Ago
tweaked albedo for better lod popping
6 Months Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
6 Months Ago
updated collision to fit the model
6 Months Ago
removed erroneous screen mesh, set cctv desk to world layer
6 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
6 Months Ago
resized cctv controls texture to 1024
6 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
6 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
6 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
6 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
6 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
6 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
6 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
6 Months Ago
fixed floating barrel in small rig
6 Months Ago
Reverted mesh lod changes :)
6 Months Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
6 Months Ago
Codegen
6 Months Ago
Added boolean to allow cargo to dock to any harbor that it comes across
6 Months Ago
Allow repeat docking command
6 Months Ago
Added debug commands to dump cargo current state
6 Months Ago
command to print harbor indexes and positions
6 Months Ago
debug docking is now a server var
6 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
6 Months Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
6 Months Ago
small rig s2p
6 Months Ago
Fixed redcard and bluecard doors gaps in small rig
6 Months Ago
big rig s2p
6 Months Ago
accidentaly placed crates on a cover spot, removed the crates
6 Months Ago
big rig s2p
6 Months Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
6 Months Ago
oilrigs s2p
6 Months Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
6 Months Ago
Fixed incorrect material inside cargoship interior