branchrust_reboot/main/save248cancel

96 Commits over 31 Days - 0.13cph!

9 Days Ago
Merged topology/build zone fixes
14 Days Ago
S2P harbor_1 and harbor_2
14 Days Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
14 Days Ago
Merge from main
14 Days Ago
S2P harbor_1 and harbor_2
14 Days Ago
Merge from main (needs S2P, see next commit)
14 Days Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
15 Days Ago
Rebaked AO on the crane to make the inside slightly brighter
15 Days Ago
Harbor 1 and Harbor 2 scene2prefab
15 Days Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
15 Days Ago
Harbor 1 docking path set topology
16 Days Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
16 Days Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
16 Days Ago
Added prevent movement volumes to all crane staircases
16 Days Ago
harbor 2 s2p
16 Days Ago
added missing fishing net collider to harbor2 floating containers area
16 Days Ago
s2p all
16 Days Ago
tweaked albedo for better lod popping
16 Days Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
16 Days Ago
updated collision to fit the model
16 Days Ago
removed erroneous screen mesh, set cctv desk to world layer
16 Days Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
16 Days Ago
resized cctv controls texture to 1024
16 Days Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
16 Days Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
16 Days Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
16 Days Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
16 Days Ago
enabled read/write on the sat tube convex mesh environment volumes
16 Days Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
16 Days Ago
Added environment volumes to portacabins to prevent snowy props in them
16 Days Ago
fixed floating barrel in small rig
16 Days Ago
Reverted mesh lod changes :)
16 Days Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
16 Days Ago
Codegen
16 Days Ago
Added boolean to allow cargo to dock to any harbor that it comes across
16 Days Ago
Allow repeat docking command
16 Days Ago
Added debug commands to dump cargo current state
16 Days Ago
command to print harbor indexes and positions
16 Days Ago
debug docking is now a server var
16 Days Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
16 Days Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
16 Days Ago
small rig s2p
16 Days Ago
Fixed redcard and bluecard doors gaps in small rig
16 Days Ago
big rig s2p
16 Days Ago
accidentaly placed crates on a cover spot, removed the crates
16 Days Ago
big rig s2p
16 Days Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
16 Days Ago
oilrigs s2p
16 Days Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
16 Days Ago
Fixed incorrect material inside cargoship interior