userVincentcancel
branchrust_reboot/main/siege_weaponscancel

26 Commits over 61 Days - 0.02cph!

1 Year Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
1 Year Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
1 Year Ago
enabled damage layer on all siege tower materials with detailLayer
1 Year Ago
adding damaged materials for the ram shell
1 Year Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
1 Year Ago
fixed incorrect material definition on battering ram rear door LOD2
1 Year Ago
manifest
1 Year Ago
moved entities to the subEnts folder for clarity
1 Year Ago
updated/placed drawbridge doors in siege tower
1 Year Ago
manifest
1 Year Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
1 Year Ago
drawbridges door prefabs and setup, anim controllers
1 Year Ago
anim import options for drawbridges
1 Year Ago
clipped the open anims on the drawbridges to be the correct span
1 Year Ago
trying glass decal as masked, with front culling to soften the look
1 Year Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
1 Year Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
1 Year Ago
Updating battering ram frame models
1 Year Ago
pivot work on battering ram wheel
1 Year Ago
battering ram shell temp preview
1 Year Ago
update to visuals prefab pivot (temporary)
1 Year Ago
updated ram hardware models to reflect latest concept changes
1 Year Ago
battering ram update to work in progress visuals
1 Year Ago
backup ram prefab
1 Year Ago
modular car style suspensions for battering ram and skateboard
1 Year Ago
battering ram temporary greybox