userVincentcancel
branchrust_reboot/main/siege_weaponscancel

26 Commits over 61 Days - 0.02cph!

9 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
9 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
9 Months Ago
enabled damage layer on all siege tower materials with detailLayer
9 Months Ago
adding damaged materials for the ram shell
9 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
9 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
10 Months Ago
manifest
10 Months Ago
moved entities to the subEnts folder for clarity
10 Months Ago
updated/placed drawbridge doors in siege tower
10 Months Ago
manifest
10 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
10 Months Ago
drawbridges door prefabs and setup, anim controllers
10 Months Ago
anim import options for drawbridges
10 Months Ago
clipped the open anims on the drawbridges to be the correct span
10 Months Ago
trying glass decal as masked, with front culling to soften the look
10 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
10 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
10 Months Ago
Updating battering ram frame models
10 Months Ago
pivot work on battering ram wheel
10 Months Ago
battering ram shell temp preview
11 Months Ago
update to visuals prefab pivot (temporary)
11 Months Ago
updated ram hardware models to reflect latest concept changes
11 Months Ago
battering ram update to work in progress visuals
11 Months Ago
backup ram prefab
11 Months Ago
modular car style suspensions for battering ram and skateboard
11 Months Ago
battering ram temporary greybox