userVincentcancel
branchrust_reboot/main/siege_weaponscancel

26 Commits over 61 Days - 0.02cph!

11 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
11 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
11 Months Ago
enabled damage layer on all siege tower materials with detailLayer
11 Months Ago
adding damaged materials for the ram shell
11 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
11 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
11 Months Ago
manifest
11 Months Ago
moved entities to the subEnts folder for clarity
11 Months Ago
updated/placed drawbridge doors in siege tower
11 Months Ago
manifest
11 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
11 Months Ago
drawbridges door prefabs and setup, anim controllers
11 Months Ago
anim import options for drawbridges
11 Months Ago
clipped the open anims on the drawbridges to be the correct span
11 Months Ago
trying glass decal as masked, with front culling to soften the look
12 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
12 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
12 Months Ago
Updating battering ram frame models
12 Months Ago
pivot work on battering ram wheel
12 Months Ago
battering ram shell temp preview
12 Months Ago
update to visuals prefab pivot (temporary)
12 Months Ago
updated ram hardware models to reflect latest concept changes
12 Months Ago
battering ram update to work in progress visuals
1 Year Ago
backup ram prefab
1 Year Ago
modular car style suspensions for battering ram and skateboard
1 Year Ago
battering ram temporary greybox