userVincentcancel
branchrust_reboot/main/siege_weaponscancel

26 Commits over 61 Days - 0.02cph!

7 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
7 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
7 Months Ago
enabled damage layer on all siege tower materials with detailLayer
7 Months Ago
adding damaged materials for the ram shell
7 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
7 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
7 Months Ago
manifest
7 Months Ago
moved entities to the subEnts folder for clarity
7 Months Ago
updated/placed drawbridge doors in siege tower
7 Months Ago
manifest
7 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
8 Months Ago
drawbridges door prefabs and setup, anim controllers
8 Months Ago
anim import options for drawbridges
8 Months Ago
clipped the open anims on the drawbridges to be the correct span
8 Months Ago
trying glass decal as masked, with front culling to soften the look
8 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
8 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
8 Months Ago
Updating battering ram frame models
8 Months Ago
pivot work on battering ram wheel
8 Months Ago
battering ram shell temp preview
8 Months Ago
update to visuals prefab pivot (temporary)
8 Months Ago
updated ram hardware models to reflect latest concept changes
8 Months Ago
battering ram update to work in progress visuals
9 Months Ago
backup ram prefab
9 Months Ago
modular car style suspensions for battering ram and skateboard
9 Months Ago
battering ram temporary greybox