userVincentcancel
branchrust_reboot/main/siege_weaponscancel

26 Commits over 61 Days - 0.02cph!

19 Days Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
24 Days Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
25 Days Ago
enabled damage layer on all siege tower materials with detailLayer
25 Days Ago
adding damaged materials for the ram shell
25 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
25 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
31 Days Ago
manifest
31 Days Ago
moved entities to the subEnts folder for clarity
31 Days Ago
updated/placed drawbridge doors in siege tower
31 Days Ago
manifest
31 Days Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
32 Days Ago
drawbridges door prefabs and setup, anim controllers
32 Days Ago
anim import options for drawbridges
32 Days Ago
clipped the open anims on the drawbridges to be the correct span
47 Days Ago
trying glass decal as masked, with front culling to soften the look
50 Days Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
50 Days Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
50 Days Ago
Updating battering ram frame models
57 Days Ago
pivot work on battering ram wheel
57 Days Ago
battering ram shell temp preview
2 Months Ago
update to visuals prefab pivot (temporary)
2 Months Ago
updated ram hardware models to reflect latest concept changes
2 Months Ago
battering ram update to work in progress visuals
2 Months Ago
backup ram prefab
2 Months Ago
modular car style suspensions for battering ram and skateboard
2 Months Ago
battering ram temporary greybox