branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

9 Months Ago
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9 Months Ago
fixed pivot points on construction meshes
9 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
9 Months Ago
Submitting updated ballista base rig
9 Months Ago
Updating ballista weapon rig
10 Months Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
10 Months Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
10 Months Ago
Stripped out the initial towing test code
10 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
10 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
10 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
10 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
10 Months Ago
ballista - rigged base model export
10 Months Ago
Implemented new ballista placeholder anims
10 Months Ago
Restored horse stamina Compile fix
10 Months Ago
ballista - added rigged mesh and anims
10 Months Ago
siege tower gibs fix. collision for new ladders
10 Months Ago
merge from hackweek_horse_rewrite
10 Months Ago
Compile fix
10 Months Ago
Codegen
10 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
10 Months Ago
merge from main
10 Months Ago
Siege tower gibs. Updated plank texture
10 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
10 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
10 Months Ago
Removed useless override in base siege weapon
10 Months Ago
Fixed battering ram NRE
10 Months Ago
Manifest Codegen
10 Months Ago
merge from main
10 Months Ago
siege tower construction mesh lods. lod fixes. guide mesh.
10 Months Ago
Merge from blend_shaders_detail_layer to siege_weapons
10 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
10 Months Ago
Catapult projectiles cleanup
10 Months Ago
Added new ballista bolt items
10 Months Ago
Compile fix
10 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
10 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
10 Months Ago
Siege tower prefabs
10 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
10 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
10 Months Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
10 Months Ago
enabled damage layer on all siege tower materials with detailLayer
10 Months Ago
adding damaged materials for the ram shell
10 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
10 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
10 Months Ago
Added placeholder damage and damage script to catapult
10 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
10 Months Ago
Siege tower decay reset when used
10 Months Ago
Updated catapult icon
10 Months Ago
Collision effects and minimum collision force tweaks