branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

2 Months Ago
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2 Months Ago
fixed pivot points on construction meshes
3 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
3 Months Ago
Submitting updated ballista base rig
3 Months Ago
Updating ballista weapon rig
3 Months Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
3 Months Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
3 Months Ago
Stripped out the initial towing test code
3 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
3 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
3 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
3 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
3 Months Ago
ballista - rigged base model export
3 Months Ago
Implemented new ballista placeholder anims
3 Months Ago
Restored horse stamina Compile fix
3 Months Ago
ballista - added rigged mesh and anims
3 Months Ago
siege tower gibs fix. collision for new ladders
3 Months Ago
merge from hackweek_horse_rewrite
3 Months Ago
Compile fix
3 Months Ago
Codegen
3 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
3 Months Ago
merge from main
3 Months Ago
Siege tower gibs. Updated plank texture
3 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
3 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
3 Months Ago
Removed useless override in base siege weapon
3 Months Ago
Fixed battering ram NRE
3 Months Ago
Manifest Codegen
3 Months Ago
merge from main
3 Months Ago
siege tower construction mesh lods. lod fixes. guide mesh.
3 Months Ago
Merge from blend_shaders_detail_layer to siege_weapons
3 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
3 Months Ago
Catapult projectiles cleanup
3 Months Ago
Added new ballista bolt items
3 Months Ago
Compile fix
3 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
3 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
3 Months Ago
Siege tower prefabs
3 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
3 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
3 Months Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
3 Months Ago
enabled damage layer on all siege tower materials with detailLayer
3 Months Ago
adding damaged materials for the ram shell
3 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
3 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
3 Months Ago
Added placeholder damage and damage script to catapult
3 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
3 Months Ago
Siege tower decay reset when used
3 Months Ago
Updated catapult icon
3 Months Ago
Collision effects and minimum collision force tweaks