branchrust_reboot/main/siege_weaponscancel
313 Commits over 61 Days - 0.21cph!
fixed drawbridge material ids
moved entities to the subEnts folder for clarity
updated/placed drawbridge doors in siege tower
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
Updated battering ram icon
Catapult deploy guide and construction stages
Deleted now unused meshes
Implemented catapult animations
Set battering ram gibs mesh to read/write enabled
Updated gibbable component
Update Catapult Flammable Ammo Textures and LODS
drawbridges door prefabs and setup, anim controllers
anim import options for drawbridges
clipped the open anims on the drawbridges to be the correct span
Merged battering ram gibs
Updating catapult rig with new mesh LODs
Fixed offset battering ram scoop
Added missing texture maps for catapult. Added battering ram hardware gibs.
wip: Siege Tower~
- Fixed really annoying metal pole colliders
- Middle wheels didnt have world colliders
Basic Catapult Flammable Ammo Prefab and Material Setup
fix: Fixed some colliders on siegetower not showing collider effects
wip:
- Siege tower third floor collider improvments
- Second floor finished
wip: Second floor detail colliders
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
Fixed hole in one of the ram meshes, swapped scoop out in prefab
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
Set battering ram wheels lod to dynamic
Switched siege tower detailed colliders to use the vehicle large layer
Added construction component
Added deploy volume to wooden ladders to exclude siege towers
- Fixed issue causing effects to spawn inside siege tower
- Removed left over mesh renderers
- Renamed some colliders
Further changes to new siege tower model:
- Setup 50%~ of the detail colliders
- Fixed wheel orientation
- Added catapult wheels to the tower
Moed ladders to be compatable with new siege tower model
Added ballista MountPose blend tree
Player model now walks left and right when steering the ballista
Fixed catapult reloading progress bar staying on screen
exported catapult anims, set up clips, renamed rigged file
Fixed ballista rotations nonsense
IK tweaks, reduced clipping with player body
Tweaked server colliders
Stop VehicleChassisVisuals NRE on stop terrain fx
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
Siege tower:
- Removed old siege tower models
- Setup new detailed colliders on siege tower entity (not finished yet)~
- Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
Fixed handle towing visuals nre when joining into a map with removed siege weapons
Ballista ammo models
Reduced ballista recoil
ammo blockouts for ballista
Deleted old battering ram prefab
SiegeTower DoPrepare
Restored catapult constructable mats
Manifest