branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

Yesterday
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12 Days Ago
fixed pivot points on construction meshes
17 Days Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
18 Days Ago
Submitting updated ballista base rig
18 Days Ago
Updating ballista weapon rig
19 Days Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
19 Days Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
19 Days Ago
Stripped out the initial towing test code
19 Days Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
19 Days Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
21 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
21 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
22 Days Ago
ballista - rigged base model export
22 Days Ago
Implemented new ballista placeholder anims
22 Days Ago
Restored horse stamina Compile fix
22 Days Ago
ballista - added rigged mesh and anims
22 Days Ago
siege tower gibs fix. collision for new ladders
22 Days Ago
merge from hackweek_horse_rewrite
22 Days Ago
Compile fix
22 Days Ago
Codegen
22 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
23 Days Ago
merge from main
23 Days Ago
Siege tower gibs. Updated plank texture
23 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
23 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
24 Days Ago
Removed useless override in base siege weapon
24 Days Ago
Fixed battering ram NRE
24 Days Ago
Manifest Codegen
24 Days Ago
merge from main
24 Days Ago
siege tower construction mesh lods. lod fixes. guide mesh.
24 Days Ago
Merge from blend_shaders_detail_layer to siege_weapons
24 Days Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
25 Days Ago
Catapult projectiles cleanup
25 Days Ago
Added new ballista bolt items
25 Days Ago
Compile fix
25 Days Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
25 Days Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
25 Days Ago
Siege tower prefabs
25 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
25 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
25 Days Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
25 Days Ago
enabled damage layer on all siege tower materials with detailLayer
25 Days Ago
adding damaged materials for the ram shell
25 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
25 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
25 Days Ago
Added placeholder damage and damage script to catapult
25 Days Ago
Fixed battering ram door wheels culling, set to isDynamic
25 Days Ago
Siege tower decay reset when used
25 Days Ago
Updated catapult icon
25 Days Ago
Collision effects and minimum collision force tweaks