branchrust_reboot/main/siege_weaponscancel

313 Commits over 61 Days - 0.21cph!

Today
siege tower lods
Today
fixed drawbridge material ids
Today
manifest
Today
moved entities to the subEnts folder for clarity
Today
updated/placed drawbridge doors in siege tower
Today
manifest
Today
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
Yesterday
Updated battering ram icon
Yesterday
Catapult deploy guide and construction stages Deleted now unused meshes
Yesterday
Implemented catapult animations
Yesterday
Set battering ram gibs mesh to read/write enabled Updated gibbable component
Yesterday
Update Catapult Flammable Ammo Textures and LODS
Yesterday
drawbridges door prefabs and setup, anim controllers
Yesterday
drawbridge anim fixes
Yesterday
anim import options for drawbridges
Yesterday
clipped the open anims on the drawbridges to be the correct span
Yesterday
Merged battering ram gibs
Yesterday
Updating catapult rig with new mesh LODs
Yesterday
Fixed offset battering ram scoop
Yesterday
Added missing texture maps for catapult. Added battering ram hardware gibs.
Yesterday
merge from main
2 Days Ago
siege tower animations
2 Days Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
3 Days Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
3 Days Ago
fix: Fixed some colliders on siegetower not showing collider effects
3 Days Ago
wip: - Siege tower third floor collider improvments - Second floor finished
3 Days Ago
wip: Second floor detail colliders
3 Days Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
3 Days Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
8 Days Ago
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
13 Days Ago
Set battering ram wheels lod to dynamic
13 Days Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
13 Days Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
13 Days Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
13 Days Ago
Moed ladders to be compatable with new siege tower model
13 Days Ago
merge from main
13 Days Ago
Battering ram NRE fix
13 Days Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
13 Days Ago
Fixed catapult reloading progress bar staying on screen
13 Days Ago
exported catapult anims, set up clips, renamed rigged file
13 Days Ago
merge from main
14 Days Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
14 Days Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
14 Days Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
14 Days Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
14 Days Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
14 Days Ago
Ballista ammo models Reduced ballista recoil
14 Days Ago
ammo blockouts for ballista
14 Days Ago
Deleted old battering ram prefab
14 Days Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest