branchrust_reboot/main/snow_effects_roll_back_and_meshLOD_conversioncancel
37 Commits over 31 Days - 0.05cph!
removed a left over tickbox for a biome override on ground concrete foliage
fixed wall_300_pillar LOD1 rotation
fixed biome override on some crack grass nested prefabs
supermarket
tweaked collider of oilrig crane cabin
bunch of material overrides fixes
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
Fixed some transforms on floorstanding shelves, converted to MeshLOD
Converting building skins to MeshLOD
converting to meshLOD the prefabs that can in Prefabs/Building
Re-enabled IsDynamic on all objects that need it on Cargoship prefab
Removed an old scene as a precaution against overwriting cargoship prefab with older content
Re-enabled IsDynamic on all objects that need it on Giant Excavator
some optimizations on icicles set prefabs
some more prefabs converted to MeshLOD
Additional sweep over props folder uncovered some left overs
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
Converted deployables prefabs to MeshLOD when possible to do so
ridding some prefabs from shadow proxies
Converting light fixtures prefabs to MeshLOD when possible
Monument lighting prefabs links check
Converted some decor prefabs to MeshLOD
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
Converted small rock formation prefabs to MeshLOD
Converted v2 rocks to MeshLOD
Converted Rock clutter to MeshLOD
Converted cave segments to MeshLOD
converting prefabs in /static folder for MeshLOD when possible
Structures folder, converting to MeshLOD, Removing some Material Setup components
Props folder, second pass converting to MeshLOD
Props folder, fist pass converting to MeshLOD
Removing MaterialSetup components for snow
merge from meshlod converter
merge from meshlod converter
merge from meshlod converter