branchrust_reboot/main/snow_effects_roll_back_and_meshLOD_conversioncancel

126 Commits over 61 Days - 0.09cph!

1 Year Ago
1 Year Ago
Fix cargo ship spawning extra scientists (have to turn off both variant roots)
1 Year Ago
Fix walkway section using snow materials in large harbor S2P and HLOD harbor_1
1 Year Ago
Fixed incorrect pipe and barrel colours on small oil
1 Year Ago
Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction Manually fix several instances where this object was rotated in monuments S2P sewer branch, excavator, stables B and military tunnels
1 Year Ago
S2P fishing_village_b
1 Year Ago
1 Year Ago
Fixed crate_tools mesh incorrect rotation
1 Year Ago
1 Year Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
1 Year Ago
washing line fbx fix 1.5m/3m
1 Year Ago
1 Year Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
1 Year Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
1 Year Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
1 Year Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
1 Year Ago
1 Year Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
1 Year Ago
S2P harbor_1 and fishing_village_a
1 Year Ago
Switch chinese lanterns to MeshLOD
1 Year Ago
Fixed electrical heater placement issue
1 Year Ago
Don't collapse renderers if theres a EmissionScaledByLight component
1 Year Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
1 Year Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
1 Year Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
1 Year Ago
Fixed secret lab chair gibs missing material
1 Year Ago
1 Year Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
1 Year Ago
Fixed bollards on cargo ship render batching
1 Year Ago
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion/hlod/
1 Year Ago
Added a proper sized child collider for MetalRowboat_static (scaled down to 0.85 like the other rowboat)
1 Year Ago
Fixed incorrect length on gambling room light connectors in bandit town
1 Year Ago
Fixed about 30 shipping containers at harbor_2 that had different variants assigned at various lod levels
1 Year Ago
Fixed incorrect chainlink colours in NMS
1 Year Ago
Fixed incorrect bollard colour on cargo ship (note that this will conflict with the test_cull branch, I recommend taking this version and renaming it to match the new prefab name)
1 Year Ago
1 Year Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
1 Year Ago
MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target Fixed incorrect scaling on secret lab chair deploy guide
1 Year Ago
Fixed door.hinged.industrial A and D incorrect materials (also now uses less gameobjects)
1 Year Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
1 Year Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
1 Year Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
1 Year Ago
removed a left over tickbox for a biome override on ground concrete foliage
1 Year Ago
fixed wall_300_pillar LOD1 rotation
1 Year Ago
1 Year Ago
Fixed changed crane colour in junkyard, S2P
1 Year Ago