userVincentcancel
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52 Commits over 30 Days - 0.07cph!

11 Months Ago
S2P all
11 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
11 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
11 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
11 Months Ago
merge from main
12 Months Ago
fixed blocker by train car in mil tunnels slope
12 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
12 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
12 Months Ago
merge from main
1 Year Ago
caves S2P
1 Year Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
1 Year Ago
merge from main
1 Year Ago
water treatment plant scene tweaks to sewers openings S2P
1 Year Ago
softer lighting transition into sewer ladder to allow visibility of players below
1 Year Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
1 Year Ago
converted radtown monument buildings, radtown s2p
1 Year Ago
level edits to powerplant, mainly sewer exits - s2p
1 Year Ago
small oilrig converted
1 Year Ago
large oilrig converted
1 Year Ago
NMS updates and S2P
1 Year Ago
converted nuclear missile silo rooms
1 Year Ago
mil tunnels scene update
1 Year Ago
military tunnels segments
1 Year Ago
merge from jungle update
1 Year Ago
LS updates and S2P
1 Year Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
1 Year Ago
reverted a sewer exit env volume override in compound scene
1 Year Ago
excavator scene2prefab
1 Year Ago
converted env volumes of the excavator
1 Year Ago
converted wooden buildings and dredge used in bandit town monument
1 Year Ago
converted wooden buildings used in stables and fishing village monuments
1 Year Ago
converted airfield hangars
1 Year Ago
office building and industrial buildings converted, including prefab variants
1 Year Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
1 Year Ago
converted mining warehouse
1 Year Ago
converted lighthouse
1 Year Ago
converted supermarket + some material tweaks on glass
1 Year Ago
converted gas station monument
1 Year Ago
merge from jungle update
1 Year Ago
merge from main
1 Year Ago
cave scene tweaks for cave openings (overrides)
1 Year Ago
adjustments to some cave pieces that didn't get full coverage
1 Year Ago
bunkers room dressing save
1 Year Ago
converted mine tunnels, bunker rooms, sewer tunnels
1 Year Ago
converted cave pieces - cave scenes require S2P to update
1 Year Ago
ferry terminal
1 Year Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
1 Year Ago
merge from 118111
1 Year Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
1 Year Ago
changed environment volumes gizmo color for clarity