userVincentcancel
branchrust_reboot/main/spatially_aware_gentlemen_clubcancel

23 Commits over 0 Days - ∞cph!

Yesterday
converted wooden buildings and dredge used in bandit town monument
Yesterday
converted wooden buildings used in stables and fishing village monuments
Yesterday
converted airfield hangars
Yesterday
office building and industrial buildings converted, including prefab variants
Yesterday
adjustments to environment volumes brightness - increased overall level through building types volumes
Yesterday
converted mining warehouse
Yesterday
converted lighthouse
Yesterday
converted supermarket + some material tweaks on glass
Yesterday
converted gas station monument
2 Days Ago
merge from jungle update
3 Days Ago
merge from main
4 Days Ago
cave scene tweaks for cave openings (overrides)
4 Days Ago
adjustments to some cave pieces that didn't get full coverage
4 Days Ago
bunkers room dressing save
4 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
4 Days Ago
converted cave pieces - cave scenes require S2P to update
4 Days Ago
ferry terminal
4 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
4 Days Ago
merge from 118111
4 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
4 Days Ago
changed environment volumes gizmo color for clarity
4 Days Ago
merge from main
5 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)