userVincentcancel
branchrust_reboot/main/spatially_aware_gentlemen_clubcancel

52 Commits over 30 Days - 0.07cph!

34 Days Ago
S2P all
34 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
34 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
34 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
34 Days Ago
merge from main
47 Days Ago
fixed blocker by train car in mil tunnels slope
48 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
48 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
48 Days Ago
merge from main
53 Days Ago
caves S2P
53 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
53 Days Ago
merge from main
2 Months Ago
water treatment plant scene tweaks to sewers openings S2P
2 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
2 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
2 Months Ago
converted radtown monument buildings, radtown s2p
2 Months Ago
level edits to powerplant, mainly sewer exits - s2p
2 Months Ago
small oilrig converted
2 Months Ago
large oilrig converted
2 Months Ago
NMS updates and S2P
2 Months Ago
converted nuclear missile silo rooms
2 Months Ago
mil tunnels scene update
2 Months Ago
military tunnels segments
2 Months Ago
merge from jungle update
2 Months Ago
LS updates and S2P
2 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
2 Months Ago
reverted a sewer exit env volume override in compound scene
2 Months Ago
excavator scene2prefab
2 Months Ago
converted env volumes of the excavator
2 Months Ago
converted wooden buildings and dredge used in bandit town monument
2 Months Ago
converted wooden buildings used in stables and fishing village monuments
2 Months Ago
converted airfield hangars
2 Months Ago
office building and industrial buildings converted, including prefab variants
2 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
2 Months Ago
converted mining warehouse
2 Months Ago
converted lighthouse
2 Months Ago
converted supermarket + some material tweaks on glass
2 Months Ago
converted gas station monument
2 Months Ago
merge from jungle update
2 Months Ago
merge from main
2 Months Ago
cave scene tweaks for cave openings (overrides)
2 Months Ago
adjustments to some cave pieces that didn't get full coverage
2 Months Ago
bunkers room dressing save
2 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
2 Months Ago
converted cave pieces - cave scenes require S2P to update
2 Months Ago
ferry terminal
2 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
2 Months Ago
merge from 118111
2 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
2 Months Ago
changed environment volumes gizmo color for clarity