userVincentcancel
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52 Commits over 30 Days - 0.07cph!

11 Days Ago
S2P all
11 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
11 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
11 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
11 Days Ago
merge from main
25 Days Ago
fixed blocker by train car in mil tunnels slope
25 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
25 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
25 Days Ago
merge from main
30 Days Ago
caves S2P
30 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
30 Days Ago
merge from main
38 Days Ago
water treatment plant scene tweaks to sewers openings S2P
38 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
38 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
38 Days Ago
converted radtown monument buildings, radtown s2p
38 Days Ago
level edits to powerplant, mainly sewer exits - s2p
38 Days Ago
small oilrig converted
38 Days Ago
large oilrig converted
38 Days Ago
NMS updates and S2P
38 Days Ago
converted nuclear missile silo rooms
38 Days Ago
mil tunnels scene update
38 Days Ago
military tunnels segments
38 Days Ago
merge from jungle update
39 Days Ago
LS updates and S2P
39 Days Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
39 Days Ago
reverted a sewer exit env volume override in compound scene
39 Days Ago
excavator scene2prefab
39 Days Ago
converted env volumes of the excavator
42 Days Ago
converted wooden buildings and dredge used in bandit town monument
42 Days Ago
converted wooden buildings used in stables and fishing village monuments
42 Days Ago
converted airfield hangars
42 Days Ago
office building and industrial buildings converted, including prefab variants
42 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
43 Days Ago
converted mining warehouse
43 Days Ago
converted lighthouse
43 Days Ago
converted supermarket + some material tweaks on glass
43 Days Ago
converted gas station monument
43 Days Ago
merge from jungle update
44 Days Ago
merge from main
45 Days Ago
cave scene tweaks for cave openings (overrides)
45 Days Ago
adjustments to some cave pieces that didn't get full coverage
45 Days Ago
bunkers room dressing save
45 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
45 Days Ago
converted cave pieces - cave scenes require S2P to update
45 Days Ago
ferry terminal
45 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
45 Days Ago
merge from 118111
45 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
45 Days Ago
changed environment volumes gizmo color for clarity