branchrust_reboot/main/spatially_aware_gentlemen_clubcancel

54 Commits over 30 Days - 0.08cph!

12 Days Ago
Codegen
13 Days Ago
S2P all
13 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
13 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
13 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
13 Days Ago
merge from main
18 Days Ago
Changed the default value for the graphics.spatiallyawareenvironmentvolumes convar to true
26 Days Ago
fixed blocker by train car in mil tunnels slope
27 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
27 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
27 Days Ago
merge from main
32 Days Ago
caves S2P
32 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
32 Days Ago
merge from main
39 Days Ago
water treatment plant scene tweaks to sewers openings S2P
39 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
39 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
39 Days Ago
converted radtown monument buildings, radtown s2p
39 Days Ago
level edits to powerplant, mainly sewer exits - s2p
39 Days Ago
small oilrig converted
39 Days Ago
large oilrig converted
40 Days Ago
NMS updates and S2P
40 Days Ago
converted nuclear missile silo rooms
40 Days Ago
mil tunnels scene update
40 Days Ago
military tunnels segments
40 Days Ago
merge from jungle update
40 Days Ago
LS updates and S2P
40 Days Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
41 Days Ago
reverted a sewer exit env volume override in compound scene
41 Days Ago
excavator scene2prefab
41 Days Ago
converted env volumes of the excavator
43 Days Ago
converted wooden buildings and dredge used in bandit town monument
43 Days Ago
converted wooden buildings used in stables and fishing village monuments
43 Days Ago
converted airfield hangars
43 Days Ago
office building and industrial buildings converted, including prefab variants
43 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
44 Days Ago
converted mining warehouse
44 Days Ago
converted lighthouse
44 Days Ago
converted supermarket + some material tweaks on glass
44 Days Ago
converted gas station monument
44 Days Ago
merge from jungle update
46 Days Ago
merge from main
46 Days Ago
cave scene tweaks for cave openings (overrides)
46 Days Ago
adjustments to some cave pieces that didn't get full coverage
46 Days Ago
bunkers room dressing save
46 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
46 Days Ago
converted cave pieces - cave scenes require S2P to update
46 Days Ago
ferry terminal
46 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
46 Days Ago
merge from 118111