branchrust_reboot/main/spatially_aware_gentlemen_clubcancel

54 Commits over 30 Days - 0.08cph!

3 Months Ago
Codegen
3 Months Ago
S2P all
3 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
3 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
3 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
3 Months Ago
merge from main
3 Months Ago
Changed the default value for the graphics.spatiallyawareenvironmentvolumes convar to true
3 Months Ago
fixed blocker by train car in mil tunnels slope
3 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
3 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
3 Months Ago
merge from main
3 Months Ago
caves S2P
3 Months Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
3 Months Ago
merge from main
3 Months Ago
water treatment plant scene tweaks to sewers openings S2P
3 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
3 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
3 Months Ago
converted radtown monument buildings, radtown s2p
3 Months Ago
level edits to powerplant, mainly sewer exits - s2p
3 Months Ago
small oilrig converted
3 Months Ago
large oilrig converted
3 Months Ago
NMS updates and S2P
3 Months Ago
converted nuclear missile silo rooms
3 Months Ago
mil tunnels scene update
3 Months Ago
military tunnels segments
3 Months Ago
merge from jungle update
3 Months Ago
LS updates and S2P
3 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
3 Months Ago
reverted a sewer exit env volume override in compound scene
3 Months Ago
excavator scene2prefab
3 Months Ago
converted env volumes of the excavator
4 Months Ago
converted wooden buildings and dredge used in bandit town monument
4 Months Ago
converted wooden buildings used in stables and fishing village monuments
4 Months Ago
converted airfield hangars
4 Months Ago
office building and industrial buildings converted, including prefab variants
4 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
4 Months Ago
converted mining warehouse
4 Months Ago
converted lighthouse
4 Months Ago
converted supermarket + some material tweaks on glass
4 Months Ago
converted gas station monument
4 Months Ago
merge from jungle update
4 Months Ago
merge from main
4 Months Ago
cave scene tweaks for cave openings (overrides)
4 Months Ago
adjustments to some cave pieces that didn't get full coverage
4 Months Ago
bunkers room dressing save
4 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
4 Months Ago
converted cave pieces - cave scenes require S2P to update
4 Months Ago
ferry terminal
4 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
4 Months Ago
merge from 118111