branchrust_reboot/main/spatially_aware_gentlemen_clubcancel

47 Commits over 30 Days - 0.07cph!

4 Days Ago
fixed blocker by train car in mil tunnels slope
4 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
4 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
4 Days Ago
merge from main
9 Days Ago
caves S2P
9 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
9 Days Ago
merge from main
17 Days Ago
water treatment plant scene tweaks to sewers openings S2P
17 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
17 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
17 Days Ago
converted radtown monument buildings, radtown s2p
17 Days Ago
level edits to powerplant, mainly sewer exits - s2p
17 Days Ago
small oilrig converted
17 Days Ago
large oilrig converted
17 Days Ago
NMS updates and S2P
17 Days Ago
converted nuclear missile silo rooms
17 Days Ago
mil tunnels scene update
17 Days Ago
military tunnels segments
17 Days Ago
merge from jungle update
18 Days Ago
LS updates and S2P
18 Days Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
18 Days Ago
reverted a sewer exit env volume override in compound scene
18 Days Ago
excavator scene2prefab
18 Days Ago
converted env volumes of the excavator
21 Days Ago
converted wooden buildings and dredge used in bandit town monument
21 Days Ago
converted wooden buildings used in stables and fishing village monuments
21 Days Ago
converted airfield hangars
21 Days Ago
office building and industrial buildings converted, including prefab variants
21 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
22 Days Ago
converted mining warehouse
22 Days Ago
converted lighthouse
22 Days Ago
converted supermarket + some material tweaks on glass
22 Days Ago
converted gas station monument
22 Days Ago
merge from jungle update
23 Days Ago
merge from main
24 Days Ago
cave scene tweaks for cave openings (overrides)
24 Days Ago
adjustments to some cave pieces that didn't get full coverage
24 Days Ago
bunkers room dressing save
24 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
24 Days Ago
converted cave pieces - cave scenes require S2P to update
24 Days Ago
ferry terminal
24 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
24 Days Ago
merge from 118111
24 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
24 Days Ago
changed environment volumes gizmo color for clarity
24 Days Ago
merge from main
25 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)