branchrust_reboot/main/spatially_aware_gentlemen_clubcancel

40 Commits over 0 Days - ∞cph!

Yesterday
water treatment plant scene tweaks to sewers openings S2P
Yesterday
softer lighting transition into sewer ladder to allow visibility of players below
Yesterday
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
Yesterday
converted radtown monument buildings, radtown s2p
Yesterday
level edits to powerplant, mainly sewer exits - s2p
Yesterday
small oilrig converted
Yesterday
large oilrig converted
Yesterday
NMS updates and S2P
Yesterday
converted nuclear missile silo rooms
2 Days Ago
mil tunnels scene update
2 Days Ago
military tunnels segments
2 Days Ago
merge from jungle update
3 Days Ago
LS updates and S2P
3 Days Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
3 Days Ago
reverted a sewer exit env volume override in compound scene
3 Days Ago
excavator scene2prefab
3 Days Ago
converted env volumes of the excavator
6 Days Ago
converted wooden buildings and dredge used in bandit town monument
6 Days Ago
converted wooden buildings used in stables and fishing village monuments
6 Days Ago
converted airfield hangars
6 Days Ago
office building and industrial buildings converted, including prefab variants
6 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
6 Days Ago
converted mining warehouse
6 Days Ago
converted lighthouse
7 Days Ago
converted supermarket + some material tweaks on glass
7 Days Ago
converted gas station monument
7 Days Ago
merge from jungle update
8 Days Ago
merge from main
9 Days Ago
cave scene tweaks for cave openings (overrides)
9 Days Ago
adjustments to some cave pieces that didn't get full coverage
9 Days Ago
bunkers room dressing save
9 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
9 Days Ago
converted cave pieces - cave scenes require S2P to update
9 Days Ago
ferry terminal
9 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
9 Days Ago
merge from 118111
9 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
9 Days Ago
changed environment volumes gizmo color for clarity
9 Days Ago
merge from main
10 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)