branchrust_reboot/main/spatially_aware_gentlemen_clubcancel

54 Commits over 30 Days - 0.08cph!

1 Year Ago
Codegen
1 Year Ago
S2P all
1 Year Ago
fixed van_b and van_c LOD4/5 occluding players inside
1 Year Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
1 Year Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
1 Year Ago
merge from main
1 Year Ago
Changed the default value for the graphics.spatiallyawareenvironmentvolumes convar to true
1 Year Ago
fixed blocker by train car in mil tunnels slope
1 Year Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
1 Year Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
1 Year Ago
merge from main
1 Year Ago
caves S2P
1 Year Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
1 Year Ago
merge from main
1 Year Ago
water treatment plant scene tweaks to sewers openings S2P
1 Year Ago
softer lighting transition into sewer ladder to allow visibility of players below
1 Year Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
1 Year Ago
converted radtown monument buildings, radtown s2p
1 Year Ago
level edits to powerplant, mainly sewer exits - s2p
1 Year Ago
small oilrig converted
1 Year Ago
large oilrig converted
1 Year Ago
NMS updates and S2P
1 Year Ago
converted nuclear missile silo rooms
1 Year Ago
mil tunnels scene update
1 Year Ago
military tunnels segments
1 Year Ago
merge from jungle update
1 Year Ago
LS updates and S2P
1 Year Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
1 Year Ago
reverted a sewer exit env volume override in compound scene
1 Year Ago
excavator scene2prefab
1 Year Ago
converted env volumes of the excavator
1 Year Ago
converted wooden buildings and dredge used in bandit town monument
1 Year Ago
converted wooden buildings used in stables and fishing village monuments
1 Year Ago
converted airfield hangars
1 Year Ago
office building and industrial buildings converted, including prefab variants
1 Year Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
1 Year Ago
converted mining warehouse
1 Year Ago
converted lighthouse
1 Year Ago
converted supermarket + some material tweaks on glass
1 Year Ago
converted gas station monument
1 Year Ago
merge from jungle update
1 Year Ago
merge from main
1 Year Ago
cave scene tweaks for cave openings (overrides)
1 Year Ago
adjustments to some cave pieces that didn't get full coverage
1 Year Ago
bunkers room dressing save
1 Year Ago
converted mine tunnels, bunker rooms, sewer tunnels
1 Year Ago
converted cave pieces - cave scenes require S2P to update
1 Year Ago
ferry terminal
1 Year Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
1 Year Ago
merge from 118111