branchrust_reboot/main/spatially_aware_gentlemen_clubcancel
40 Commits over 0 Days - ∞cph!
water treatment plant scene tweaks to sewers openings
S2P
softer lighting transition into sewer ladder to allow visibility of players below
trainyard scene tweaks to sewers openings, coaling tower and other bits
trainyard s2p
converted radtown monument buildings, radtown s2p
level edits to powerplant, mainly sewer exits - s2p
converted nuclear missile silo rooms
military tunnels segments
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
reverted a sewer exit env volume override in compound scene
converted env volumes of the excavator
converted wooden buildings and dredge used in bandit town monument
converted wooden buildings used in stables and fishing village monuments
converted airfield hangars
office building and industrial buildings converted, including prefab variants
adjustments to environment volumes brightness - increased overall level through building types volumes
converted mining warehouse
converted supermarket + some material tweaks on glass
converted gas station monument
cave scene tweaks for cave openings (overrides)
adjustments to some cave pieces that didn't get full coverage
bunkers room dressing save
converted mine tunnels, bunker rooms, sewer tunnels
converted cave pieces - cave scenes require S2P to update
re-applied spatially aware volume changes to bunker tunnel entrances post merge
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
changed environment volumes gizmo color for clarity
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)