branchrust_reboot/main/temperate_cliff_rework/procmap_unique_environmentscancel
22 Commits over 31 Days - 0.03cph!
ue_oasis_c build and level prep
renamed files and folders
oasis_b build and level
split unique environment spawn components into categories for finer filtering
added ue_oasis_a unity scene
lake b and c builds, unity scene setup
eu_canyon_c build, unity scene setup and autospawn prefab
snow splat rejection on canyon a and b
eu_canyon_b build, unity scene setup and autospawn prefab
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
fixed no cliffs spawning below zero in test level
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
Cherry picked Remove topology for monuments
water triggers inside canyon to remove ocean surface
unique environment test level reduced stack
autospawn folder for unique environment prefabs
unique environment - canyon_a scene setup
updated lake normal texture
unique environment - lake_a scene setup
merge from temperate cliffs rework