userVincentcancel
branchrust_reboot/main/temperate_cliff_rework/procmap_unique_environmentscancel

22 Commits over 31 Days - 0.03cph!

7 Months Ago
ue_oasis_c build and level prep
7 Months Ago
renamed files and folders oasis_b build and level
7 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
7 Months Ago
lake b and c builds, unity scene setup
7 Months Ago
updates to lake_a build
7 Months Ago
7 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
7 Months Ago
snow splat rejection on canyon a and b
7 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
7 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
7 Months Ago
7 Months Ago
fixed no cliffs spawning below zero in test level
7 Months Ago
7 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
7 Months Ago
Cherry picked Remove topology for monuments
7 Months Ago
water triggers inside canyon to remove ocean surface
7 Months Ago
unique environment test level reduced stack
7 Months Ago
autospawn folder for unique environment prefabs
7 Months Ago
unique environment - canyon_a scene setup
7 Months Ago
updated lake normal texture
7 Months Ago
unique environment - lake_a scene setup
7 Months Ago
merge from temperate cliffs rework