userVincentcancel
branchrust_reboot/main/temperate_cliff_rework/procmap_unique_environmentscancel

22 Commits over 31 Days - 0.03cph!

12 Months Ago
ue_oasis_c build and level prep
12 Months Ago
renamed files and folders oasis_b build and level
12 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
12 Months Ago
lake b and c builds, unity scene setup
12 Months Ago
updates to lake_a build
12 Months Ago
12 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
12 Months Ago
snow splat rejection on canyon a and b
12 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
12 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
12 Months Ago
12 Months Ago
fixed no cliffs spawning below zero in test level
12 Months Ago
12 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
12 Months Ago
Cherry picked Remove topology for monuments
12 Months Ago
water triggers inside canyon to remove ocean surface
12 Months Ago
unique environment test level reduced stack
12 Months Ago
autospawn folder for unique environment prefabs
12 Months Ago
unique environment - canyon_a scene setup
12 Months Ago
updated lake normal texture
12 Months Ago
unique environment - lake_a scene setup
12 Months Ago
merge from temperate cliffs rework