branchrust_reboot/main/vehiclescancel
14 Commits over 2,191 Days - 0.00cph!
Halved vehicle modules texture sizes
backup vehicle components temporary textures end
backup vehicle components temporary textures
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
greyboxed covered wagon modules (personnel transport)
greyboxed >
cage module (prisoners/slaves transport)
short flatbed and long flatbed modules (storage modules)
seat module dash visual update
added greybox of seat module (passenger row of seats only)
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
added vehicle components test scene
greybox chassis 2,3,4 modules
chassis hierarchical trees