branchrust_reboot/main/vehiclescancel
14 Commits over 2,191 Days - 0.00cph!
added vehicle components test scene
greybox chassis 2,3,4 modules
chassis hierarchical trees
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis
seat module dash visual update
added greybox of seat module (passenger row of seats only)
greyboxed >
cage module (prisoners/slaves transport)
short flatbed and long flatbed modules (storage modules)
greyboxed covered wagon modules (personnel transport)
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
backup vehicle components temporary textures
backup vehicle components temporary textures end
Halved vehicle modules texture sizes