userVincentcancel
branchrust_reboot/main/vehiclescancel

14 Commits over 2,191 Days - 0.00cph!

9 Months Ago
merge from main
6 Years Ago
Halved vehicle modules texture sizes
6 Years Ago
backup vehicle components temporary textures end
6 Years Ago
backup vehicle components temporary textures
7 Years Ago
merge from main
7 Years Ago
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch) Cleaned up geometry to be a single mesh per module Simplified colliders for all modules and chassis
7 Years Ago
greyboxed covered wagon modules (personnel transport)
7 Years Ago
greyboxed > cage module (prisoners/slaves transport) short flatbed and long flatbed modules (storage modules)
7 Years Ago
seat module dash visual update added greybox of seat module (passenger row of seats only)
7 Years Ago
merge from main
7 Years Ago
greyboxed truck cabin module tweaks to 4 module chassis platform (rear axle flowing more visually) using wheel bone scale factor to size wheels up on 4 module chassis
7 Years Ago
greyboxed > fuel tank 2 slots module combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
7 Years Ago
greyboxed > combined seat-engine module (truck style cabin) seat module engine module machine gun mount module fuel tank piece
7 Years Ago
added vehicle components test scene greybox chassis 2,3,4 modules chassis hierarchical trees