branchrust_reboot/main/visuals_experimentalcancel
37 Commits over 31 Days - 0.05cph!
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
caves splats are now exported + material changes on some rocks
higher icebergs ad icesheets densities in arctic
lower rock splat amount via material bias
skightly more trees in temperate field topo
arctic pop
cave colors/reflectivity tweaks
updated forest population rules in Temperate
Added Building type environment volumes to all buildings in monuments
Scene2Prefab Monuments and World
Sewer entrances across the game have a better daylight transition
materials reflectivity adjustments
Stripped some Add to Heightmap scripts left on rock formations
Various
Caves exits ambient volumes changes
a few material reflectivity adjustments
fixes for floating grass at sat dish
backup ocean / skydome doodling