userVincentcancel
branchrust_reboot/main/visuals_experimentalcancel

37 Commits over 31 Days - 0.05cph!

8 Years Ago
backup ocean / skydome doodling
8 Years Ago
more doodling
8 Years Ago
merge from main
8 Years Ago
backup
8 Years Ago
backup
8 Years Ago
backup
8 Years Ago
backup
8 Years Ago
progress backup
8 Years Ago
progress backup
8 Years Ago
progress backup
8 Years Ago
progress backup
8 Years Ago
progress backup
8 Years Ago
progress backup
8 Years Ago
progress backup
8 Years Ago
progress backup
8 Years Ago
fixes for floating grass at sat dish
8 Years Ago
a few material reflectivity adjustments
8 Years Ago
Caves exits ambient volumes changes
8 Years Ago
Stripped some Add to Heightmap scripts left on rock formations Various
8 Years Ago
materials reflectivity adjustments
8 Years Ago
progress backup
8 Years Ago
progress backup
8 Years Ago
Sewer entrances across the game have a better daylight transition
8 Years Ago
various mat adjustments
8 Years Ago
Scene2Prefab Monuments and World
8 Years Ago
Added Building type environment volumes to all buildings in monuments
8 Years Ago
Scene2Prefab Monuments
8 Years Ago
backup
8 Years Ago
updated forest population rules in Temperate
8 Years Ago
wip forest pop
8 Years Ago
arctic pop cave colors/reflectivity tweaks
8 Years Ago
pop changes backup
8 Years Ago
skightly more trees in temperate field topo
8 Years Ago
lower rock splat amount via material bias
8 Years Ago
higher icebergs ad icesheets densities in arctic
8 Years Ago
caves splats are now exported + material changes on some rocks
8 Years Ago
small change to cave gravel mat sat dish rock LODs don't swap to the wrong material