userVincentcancel
branchrust_reboot/main/visuals_experimentalcancel

37 Commits over 31 Days - 0.05cph!

7 Years Ago
small change to cave gravel mat sat dish rock LODs don't swap to the wrong material
7 Years Ago
caves splats are now exported + material changes on some rocks
7 Years Ago
higher icebergs ad icesheets densities in arctic
7 Years Ago
lower rock splat amount via material bias
7 Years Ago
skightly more trees in temperate field topo
7 Years Ago
pop changes backup
7 Years Ago
arctic pop cave colors/reflectivity tweaks
7 Years Ago
wip forest pop
7 Years Ago
updated forest population rules in Temperate
7 Years Ago
backup
7 Years Ago
Scene2Prefab Monuments
7 Years Ago
Added Building type environment volumes to all buildings in monuments
7 Years Ago
Scene2Prefab Monuments and World
7 Years Ago
various mat adjustments
7 Years Ago
Sewer entrances across the game have a better daylight transition
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
materials reflectivity adjustments
7 Years Ago
Stripped some Add to Heightmap scripts left on rock formations Various
7 Years Ago
Caves exits ambient volumes changes
7 Years Ago
a few material reflectivity adjustments
7 Years Ago
fixes for floating grass at sat dish
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
backup
7 Years Ago
backup
7 Years Ago
backup
7 Years Ago
backup
7 Years Ago
merge from main
7 Years Ago
more doodling
7 Years Ago
backup ocean / skydome doodling