branchrust_reboot/main/visuals_experimentalcancel
55 Commits over 31 Days - 0.07cph!
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
caves splats are now exported + material changes on some rocks
higher icebergs ad icesheets densities in arctic
lower rock splat amount via material bias
Fixed floating decor rocks
Reject rivers that start too close to other rivers
Smoother river terrain adjustments
Some more stone splat on beaches
skightly more trees in temperate field topo
Added medium beachside rocks
Added stone splat to sand
arctic pop
cave colors/reflectivity tweaks
updated forest population rules in Temperate
Smoother cliff transition
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Forest rocks add stone splat around them
Adjusted forest splats according to Vince's guidelines
Optimized foliage placement checks with lots of different foliage types
Added Building type environment volumes to all buildings in monuments
Scene2Prefab Monuments and World
Sewer entrances across the game have a better daylight transition
materials reflectivity adjustments
Stripped some Add to Heightmap scripts left on rock formations
Various
Caves exits ambient volumes changes
a few material reflectivity adjustments
fixes for floating grass at sat dish