branchrust_reboot/main/visuals_experimentalcancel
55 Commits over 31 Days - 0.07cph!
backup ocean / skydome doodling
fixes for floating grass at sat dish
a few material reflectivity adjustments
Caves exits ambient volumes changes
Stripped some Add to Heightmap scripts left on rock formations
Various
materials reflectivity adjustments
Sewer entrances across the game have a better daylight transition
Scene2Prefab Monuments and World
Added Building type environment volumes to all buildings in monuments
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines
Forest rocks add stone splat around them
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Smoother cliff transition
updated forest population rules in Temperate
arctic pop
cave colors/reflectivity tweaks
Added stone splat to sand
Added medium beachside rocks
skightly more trees in temperate field topo
Some more stone splat on beaches
Smoother river terrain adjustments
Reject rivers that start too close to other rivers
Fixed floating decor rocks