userVincentcancel
branchrust_reboot/main/world_update_2cancel

54 Commits over 31 Days - 0.07cph!

10 Months Ago
Manually added cliffs to lake scenes the old fashion way
10 Months Ago
attempt at preventing seaweeds close to coastal rocks
10 Months Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
10 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
10 Months Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
10 Months Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
10 Months Ago
Wider terrain blend map for swamp_b
10 Months Ago
fixed bird shit decal projecting on decal layer0
10 Months Ago
softened canyon_a pinch
10 Months Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
10 Months Ago
Improved icelakes blend map textures
10 Months Ago
setting cliffside as 'topology not' for power substations
10 Months Ago
disabled 'check placement map' on terrain filters of radtown
10 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
10 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
11 Months Ago
Enabled Mountain toplogy use on lakes unique environments
11 Months Ago
updated swamps and bandit town swamp topology
11 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
11 Months Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
11 Months Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
11 Months Ago
Fixed floor spikes giibs spawning twice
11 Months Ago
Fixed large water catcher gibs incorrect materials
11 Months Ago
oilrig small and gas station S2P
11 Months Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
11 Months Ago
compound s2p
11 Months Ago
fixed compound bbq being hidden away inside a building - put back in party area
11 Months Ago
fixed driftwood_set_3 incorrectly set lods
11 Months Ago
added terrain filter checks to coastal rocks
11 Months Ago
Wider and stronger lakeside topology for lakes and oasis UE's
11 Months Ago
Removed missing guid rocks from craggy
11 Months Ago
LS s2p
11 Months Ago
fixing the LS motorbike access to puzzle
11 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
11 Months Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
11 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
11 Months Ago
Improved ground contact on divesite rocks/props being off the ground
11 Months Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
11 Months Ago
removed splat set nodes from coastal cliffs
11 Months Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
11 Months Ago
missing alpha texture lake_a
11 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
11 Months Ago
ue_canyon_b meta
11 Months Ago
fixed rotations on jutting cliffs prefabs
11 Months Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
11 Months Ago
nope - doesn't work
11 Months Ago
playing with shadow proxies for master house shadow flicker
11 Months Ago
fixed cctv name spelling mistake
11 Months Ago
merge from cliffs
11 Months Ago
hid the barrier at the gates as it often floats on some seeds
11 Months Ago
radtown s2p