userVincentcancel
branchrust_reboot/prerelease_xpcancel

35 Commits over 31 Days - 0.05cph!

9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from floor frames
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)
9 Years Ago
merge from main
9 Years Ago
backup
9 Years Ago
building frame blocks icons
9 Years Ago
all building frame blocks working
9 Years Ago
backup frames progress
9 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
9 Years Ago
back up added frames test scene
9 Years Ago
Prepare prefabs Forgot icons
9 Years Ago
Added wall.frame to planner Added wall.frame icon
9 Years Ago
building parts use atlased material and Renderer LOD
9 Years Ago
wall.frame linking and collisions paths
9 Years Ago
merge from main
9 Years Ago
New Building frames prefabs setup WIP Animations and additional files
9 Years Ago
new building parts current files progress
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Prefab scenes update Roads dont cast shadows
9 Years Ago
Road LODs
9 Years Ago
train wagon greybox UV update
9 Years Ago
Updating greybox meshes to have proper ground UVs
9 Years Ago
RUST-449 - Fixed broken path to pipe colliders
9 Years Ago
merge from main
9 Years Ago
backup
9 Years Ago
sidewalk textures final road models (still needs a LOD pass) dungeons tweaks/updates for roads
9 Years Ago
road_decal textures road asphalt textures
9 Years Ago
fixed railroad tracks objects interupting procmap loading
9 Years Ago
railroad tracks models/LODs/Textures and dungeons update