userVincentcancel
branchrust_reboot/prerelease_xpcancel

35 Commits over 31 Days - 0.05cph!

9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from floor frames
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)
9 Years Ago
merge from main
9 Years Ago
backup
9 Years Ago
building frame blocks icons
9 Years Ago
all building frame blocks working
9 Years Ago
backup frames progress
9 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
9 Years Ago
back up added frames test scene
9 Years Ago
Prepare prefabs Forgot icons
9 Years Ago
Added wall.frame to planner Added wall.frame icon
9 Years Ago
building parts use atlased material and Renderer LOD
9 Years Ago
wall.frame linking and collisions paths
9 Years Ago
merge from main
9 Years Ago
New Building frames prefabs setup WIP Animations and additional files
9 Years Ago
new building parts current files progress
9 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Prefab scenes update Roads dont cast shadows
10 Years Ago
Road LODs
10 Years Ago
train wagon greybox UV update
10 Years Ago
Updating greybox meshes to have proper ground UVs
10 Years Ago
RUST-449 - Fixed broken path to pipe colliders
10 Years Ago
merge from main
10 Years Ago
backup
10 Years Ago
sidewalk textures final road models (still needs a LOD pass) dungeons tweaks/updates for roads
10 Years Ago
road_decal textures road asphalt textures
10 Years Ago
fixed railroad tracks objects interupting procmap loading
10 Years Ago
railroad tracks models/LODs/Textures and dungeons update