userVincentcancel
branchrust_reboot/prerelease_xpcancel

35 Commits over 31 Days - 0.05cph!

8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
merge from floor frames
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)
8 Years Ago
merge from main
8 Years Ago
backup
8 Years Ago
building frame blocks icons
8 Years Ago
all building frame blocks working
8 Years Ago
backup frames progress
8 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
8 Years Ago
back up added frames test scene
8 Years Ago
Prepare prefabs Forgot icons
8 Years Ago
Added wall.frame to planner Added wall.frame icon
8 Years Ago
building parts use atlased material and Renderer LOD
8 Years Ago
wall.frame linking and collisions paths
8 Years Ago
merge from main
8 Years Ago
New Building frames prefabs setup WIP Animations and additional files
8 Years Ago
new building parts current files progress
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Prefab scenes update Roads dont cast shadows
8 Years Ago
Road LODs
8 Years Ago
train wagon greybox UV update
8 Years Ago
Updating greybox meshes to have proper ground UVs
8 Years Ago
RUST-449 - Fixed broken path to pipe colliders
8 Years Ago
merge from main
8 Years Ago
backup
8 Years Ago
sidewalk textures final road models (still needs a LOD pass) dungeons tweaks/updates for roads
8 Years Ago
road_decal textures road asphalt textures
8 Years Ago
fixed railroad tracks objects interupting procmap loading
8 Years Ago
railroad tracks models/LODs/Textures and dungeons update