useralex.mcancel
branchrust_reboot/main/glass_arcancel

42 Commits over 123 Days - 0.01cph!

37 Days Ago
Crystal AR - texture updates
37 Days Ago
Crystal AK - updated worldmodel mesh with more realistic pieces
37 Days Ago
Crystal AK - viewmodel update with more realistic pieces (ejection port, magazine, handguard)
38 Days Ago
Crystal AK - adjusted entity LOD distances, final LOD was too close when in character's hands
38 Days Ago
Crystal AK - fixed blur levels that were off after shader tweak, magazine and worldmodel LOD fixes
38 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
42 Days Ago
Crystal AR - fixed attachment positions in 3p entity
43 Days Ago
Crystal AR - added charm support, small gloss tweaks
43 Days Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
44 Days Ago
merge from main
44 Days Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
44 Days Ago
merge from main
45 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
46 Days Ago
Glass AR - worldmodel texture rebake
46 Days Ago
Glass AR - texture, material, naming updates, experimental SSS shader
48 Days Ago
Glass AR - material tweaks
49 Days Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
49 Days Ago
Glass AR - texture and material update, more tint adjustments
50 Days Ago
Glass AR - linked VM and WM materials, material tweaks
50 Days Ago
Glass AR - updated weapon rack positions
50 Days Ago
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
51 Days Ago
Glass AR - fixed worldmodel sorting issues with other in game glass objects
56 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
57 Days Ago
merge from main
2 Months Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
4 Months Ago
merge from main
4 Months Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
4 Months Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
4 Months Ago
Glass AR - adjusted WIP viewmodel position for testing
4 Months Ago
Glass AR - updated viewmodel FBX for rigging
4 Months Ago
Glass AR - icon, mesh tweaks
4 Months Ago
Glass AR - worldmodel
4 Months Ago
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4 Months Ago
Glass AR - texture update
4 Months Ago
Glass AR - texture and shader updates round 2
4 Months Ago
Glass AR - texture and shader updates
4 Months Ago
Glass AR - model and texture update, added extra materials for testing
5 Months Ago
Glass AR - final bake, wip textures, material tweaks
5 Months Ago
merge from main
5 Months Ago
Glass AR - lowpoly model update, material tweaks
5 Months Ago
merge from main
5 Months Ago
Glass AR - blockout mesh, initial prefab setup