useralex.mcancel
branchrust_reboot/main/glass_arcancel

42 Commits over 123 Days - 0.01cph!

16 Days Ago
Crystal AR - texture updates
16 Days Ago
Crystal AK - updated worldmodel mesh with more realistic pieces
17 Days Ago
Crystal AK - viewmodel update with more realistic pieces (ejection port, magazine, handguard)
17 Days Ago
Crystal AK - adjusted entity LOD distances, final LOD was too close when in character's hands
17 Days Ago
Crystal AK - fixed blur levels that were off after shader tweak, magazine and worldmodel LOD fixes
18 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
22 Days Ago
Crystal AR - fixed attachment positions in 3p entity
22 Days Ago
Crystal AR - added charm support, small gloss tweaks
23 Days Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
23 Days Ago
merge from main
23 Days Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
23 Days Ago
merge from main
25 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
25 Days Ago
Glass AR - worldmodel texture rebake
26 Days Ago
Glass AR - texture, material, naming updates, experimental SSS shader
28 Days Ago
Glass AR - material tweaks
29 Days Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
29 Days Ago
Glass AR - texture and material update, more tint adjustments
29 Days Ago
Glass AR - linked VM and WM materials, material tweaks
30 Days Ago
Glass AR - updated weapon rack positions
30 Days Ago
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
31 Days Ago
Glass AR - fixed worldmodel sorting issues with other in game glass objects
36 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
36 Days Ago
merge from main
44 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
3 Months Ago
merge from main
3 Months Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
3 Months Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
3 Months Ago
Glass AR - adjusted WIP viewmodel position for testing
3 Months Ago
Glass AR - updated viewmodel FBX for rigging
3 Months Ago
Glass AR - icon, mesh tweaks
4 Months Ago
Glass AR - worldmodel
4 Months Ago
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4 Months Ago
Glass AR - texture update
4 Months Ago
Glass AR - texture and shader updates round 2
4 Months Ago
Glass AR - texture and shader updates
4 Months Ago
Glass AR - model and texture update, added extra materials for testing
4 Months Ago
Glass AR - final bake, wip textures, material tweaks
4 Months Ago
merge from main
4 Months Ago
Glass AR - lowpoly model update, material tweaks
4 Months Ago
merge from main
4 Months Ago
Glass AR - blockout mesh, initial prefab setup