useralex.mcancel
branchrust_reboot/main/glass_arcancel

30 Commits over 92 Days - 0.01cph!

2 Hours Ago
merge from main
Yesterday
Glass AR - worldmodel texture update and resize, removed unused textures
Yesterday
Glass AR - worldmodel texture rebake
3 Days Ago
Glass AR - texture, material, naming updates, experimental SSS shader
5 Days Ago
Glass AR - material tweaks
6 Days Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
6 Days Ago
Glass AR - texture and material update, more tint adjustments
6 Days Ago
Glass AR - linked VM and WM materials, material tweaks
7 Days Ago
Glass AR - updated weapon rack positions
7 Days Ago
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
8 Days Ago
Glass AR - fixed worldmodel sorting issues with other in game glass objects
13 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
13 Days Ago
merge from main
21 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
3 Months Ago
merge from main
3 Months Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
3 Months Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
3 Months Ago
Glass AR - adjusted WIP viewmodel position for testing
3 Months Ago
Glass AR - updated viewmodel FBX for rigging
3 Months Ago
Glass AR - icon, mesh tweaks
3 Months Ago
Glass AR - worldmodel
3 Months Ago
Glass AR - texture update
3 Months Ago
Glass AR - texture and shader updates round 2
3 Months Ago
Glass AR - texture and shader updates
3 Months Ago
Glass AR - model and texture update, added extra materials for testing
3 Months Ago
Glass AR - final bake, wip textures, material tweaks
3 Months Ago
merge from main
3 Months Ago
Glass AR - lowpoly model update, material tweaks
3 Months Ago
merge from main
3 Months Ago
Glass AR - blockout mesh, initial prefab setup