useralex.mcancel
reporust_rebootcancel

357 Commits over 579 Days - 0.03cph!

14 Days Ago
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
14 Days Ago
merge from Halloween2026DLC
14 Days Ago
Skull Wall Lamp - added worldmodel prefab
26 Days Ago
Halloween Wallpapers - small texture fix and icon rerender
26 Days Ago
Halloween Wallpapers - Final textures, icons
26 Days Ago
Halloween Wallpapers - texture updates
27 Days Ago
Halloween Wallpapers - texture updates
29 Days Ago
Halloween Wallpapers - texture updates
29 Days Ago
Halloween Wallpapers - texture update
33 Days Ago
Halloween Wallpapers - texture updates
33 Days Ago
Halloween Wallpapers - texture updates
36 Days Ago
Halloween Wallpapers - texture update
41 Days Ago
Halloween Wallpapers - initial setup
41 Days Ago
merge from main
54 Days Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
55 Days Ago
Crystal AR - texture updates
55 Days Ago
Crystal AK - updated worldmodel mesh with more realistic pieces
56 Days Ago
Crystal AK - viewmodel update with more realistic pieces (ejection port, magazine, handguard)
56 Days Ago
Crystal AK - adjusted entity LOD distances, final LOD was too close when in character's hands
56 Days Ago
Crystal AK - fixed blur levels that were off after shader tweak, magazine and worldmodel LOD fixes
56 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
58 Days Ago
Paintball Gun - added ammo to LOD3 to reduce popping
58 Days Ago
Paintball Gun - replaced rigged mesh in worldmodel with static one, updated hopper shader to fix self sorting issues
60 Days Ago
merge from glass_ar
2 Months Ago
merge from glass_ar
2 Months Ago
Crystal AR - fixed attachment positions in 3p entity
2 Months Ago
merge from glass_ar
2 Months Ago
Crystal AR - added charm support, small gloss tweaks
2 Months Ago
merge from glass_ar
2 Months Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
2 Months Ago
merge from glass_ar
2 Months Ago
merge from main
2 Months Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
2 Months Ago
merge from main
2 Months Ago
Skull Wall Torch - missing texture
2 Months Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
2 Months Ago
Glass AR - worldmodel texture update and resize, removed unused textures
2 Months Ago
Glass AR - worldmodel texture rebake
2 Months Ago
Glass AR - texture, material, naming updates, experimental SSS shader
2 Months Ago
Glass AR - material tweaks
2 Months Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
2 Months Ago
Glass AR - texture and material update, more tint adjustments
2 Months Ago
Glass AR - linked VM and WM materials, material tweaks
2 Months Ago
█▍▉▌▊▉▋▋ ▍▌▇▆▌▌ ▊▆ ▅▋ ▌▍▌▊▍▋ ▉▄▋ █▆▉▉▄ ▆▋▇▋
2 Months Ago
▅▌▋▌▇▇█ ▊▆▋▄ ▆▆▉▌▉▆▅ ▉▉▍▆▊▌ ▆▄▋ ▋█▆▇▇▊▇ █▅▆▊▉▌▉ ▉▋▆▋ ▇▆█▉▉▅▆▍▋ ▌▍▆▍▊▆▉ ▊▆▍▇▊▊▌▅▋▆ ▊▉▊▍██▇▅ ▌▋▇▆▌▄▅▇▍▉▉▍▆▍▇▆▍▆▌▌▄▊█▇▌
2 Months Ago
Glass AR - updated weapon rack positions
2 Months Ago
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
2 Months Ago
merge from main
2 Months Ago
Glass AR - fixed worldmodel sorting issues with other in game glass objects
2 Months Ago
Skull Wall Torch - added final LOD0 and WIP textures