useralex.mcancel
reporust_rebootcancel

354 Commits over 579 Days - 0.03cph!

5 Days Ago
Halloween Wallpapers - small texture fix and icon rerender
5 Days Ago
Halloween Wallpapers - Final textures, icons
6 Days Ago
Halloween Wallpapers - texture updates
7 Days Ago
Halloween Wallpapers - texture updates
9 Days Ago
Halloween Wallpapers - texture updates
9 Days Ago
Halloween Wallpapers - texture update
12 Days Ago
Halloween Wallpapers - texture updates
13 Days Ago
Halloween Wallpapers - texture updates
15 Days Ago
Halloween Wallpapers - texture update
20 Days Ago
Halloween Wallpapers - initial setup
21 Days Ago
merge from main
34 Days Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
35 Days Ago
Crystal AR - texture updates
35 Days Ago
Crystal AK - updated worldmodel mesh with more realistic pieces
36 Days Ago
Crystal AK - viewmodel update with more realistic pieces (ejection port, magazine, handguard)
36 Days Ago
Crystal AK - adjusted entity LOD distances, final LOD was too close when in character's hands
36 Days Ago
Crystal AK - fixed blur levels that were off after shader tweak, magazine and worldmodel LOD fixes
36 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
38 Days Ago
Paintball Gun - added ammo to LOD3 to reduce popping
38 Days Ago
Paintball Gun - replaced rigged mesh in worldmodel with static one, updated hopper shader to fix self sorting issues
40 Days Ago
merge from glass_ar
40 Days Ago
merge from glass_ar
40 Days Ago
Crystal AR - fixed attachment positions in 3p entity
41 Days Ago
merge from glass_ar
41 Days Ago
Crystal AR - added charm support, small gloss tweaks
42 Days Ago
merge from glass_ar
42 Days Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
42 Days Ago
merge from glass_ar
42 Days Ago
merge from main
42 Days Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
42 Days Ago
merge from main
43 Days Ago
Skull Wall Torch - missing texture
43 Days Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
43 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
44 Days Ago
Glass AR - worldmodel texture rebake
44 Days Ago
Glass AR - texture, material, naming updates, experimental SSS shader
46 Days Ago
Glass AR - material tweaks
47 Days Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
47 Days Ago
Glass AR - texture and material update, more tint adjustments
48 Days Ago
Glass AR - linked VM and WM materials, material tweaks
48 Days Ago
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48 Days Ago
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48 Days Ago
Glass AR - updated weapon rack positions
48 Days Ago
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
49 Days Ago
merge from main
49 Days Ago
Glass AR - fixed worldmodel sorting issues with other in game glass objects
49 Days Ago
Skull Wall Torch - added final LOD0 and WIP textures
54 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
55 Days Ago
merge from main
2 Months Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel