343 Commits over 549 Days - 0.03cph!
Chandelier - removed unused material, fixed unnecessary two sided materials
Crystal AR - texture updates
Crystal AK - updated worldmodel mesh with more realistic pieces
Crystal AK - viewmodel update with more realistic pieces (ejection port, magazine, handguard)
Crystal AK - adjusted entity LOD distances, final LOD was too close when in character's hands
Crystal AK - fixed blur levels that were off after shader tweak, magazine and worldmodel LOD fixes
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
Paintball Gun - added ammo to LOD3 to reduce popping
Paintball Gun - replaced rigged mesh in worldmodel with static one, updated hopper shader to fix self sorting issues
Crystal AR - fixed attachment positions in 3p entity
Crystal AR - added charm support, small gloss tweaks
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
Crystal AR - updated item names & descriptions, tweaked sapphire material
Skull Wall Torch - missing texture
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
Glass AR - worldmodel texture update and resize, removed unused textures
Glass AR - worldmodel texture rebake
Glass AR - texture, material, naming updates, experimental SSS shader
Glass AR - material tweaks
Glass AR - fix for borked base color texture breaking ammo alpha clip
Glass AR - texture and material update, more tint adjustments
Glass AR - linked VM and WM materials, material tweaks
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Glass AR - updated weapon rack positions
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
Glass AR - fixed worldmodel sorting issues with other in game glass objects
Skull Wall Torch - added final LOD0 and WIP textures
Glass AR - shader fix for self sorting issues in viewmodel
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
Skull Wall Torch - manifest
Skull Wall Torch - initial config
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
Rock Sculpture - repacked textures to fix seams in sculptable block
Rock sculpture - cleaned up duplicate textures, renamed for consistency
Rock Sculpting Pedestal - gibs
Rock sculpting pedestal - LODs
Bar Wallpapers - fixes and renames
Bar Wallpaper - updated textures and icon
Wood Panelling wallpaper - WIP textures and material
Founders Door - lowpoly, textures, lods, gibs