useralex.mcancel
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178 Commits over 306 Days - 0.02cph!

Yesterday
Picture Frames - Added XL and XXL variant models of light up frame, tileable cardboard material
3 Days Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
31 Days Ago
Paintball Gun - split viewmodel weapon and ammo meshes
31 Days Ago
Paintball Gun - viewmodel texture update
31 Days Ago
Paintball Gun - added more tape to hopper
32 Days Ago
Paintball Gun - prefab fixes, icon
36 Days Ago
Paintball Gun - Worldmodel, LODs and rebaked materials
39 Days Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
40 Days Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
40 Days Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
40 Days Ago
Merge from hopper_transparency
40 Days Ago
Paintball Gun - adjusted hopper opacity values
41 Days Ago
Space LR300 - separated sights from base model in VM and WM
43 Days Ago
Paintball Gun - Switch to metalness shader in transparent part
43 Days Ago
Paintball Gun - Texture update
45 Days Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
45 Days Ago
Space LR300 - Added emissive sights to worldmodel
46 Days Ago
Space LR300 - updated WM and LODs with right hand magazine catch
46 Days Ago
Space LR300 - updated worldmodel with LODs
47 Days Ago
Space LR300 - Worldmodel LOD0, textures, material
50 Days Ago
Paintball Gun - Texture update
52 Days Ago
Paintball Gun - texture update
52 Days Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
53 Days Ago
Paintball Gun - update model and bake with fixes
2 Months Ago
Paintball Gun - Viewmodel, ammo model, bake
2 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
2 Months Ago
RPG7 - Weapon rack position fixes
3 Months Ago
Paintball Gun - updated blockout mesh after animation feedback
3 Months Ago
Paintball Gun - Blockout mesh and materials
3 Months Ago
RPG7 - Fixed ammo position in world model prefab
3 Months Ago
RPG7 - Adjusted LODs and fixed some issues
3 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
3 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
3 Months Ago
RPG7 - weapon rack peg adjustment to fix clipping
3 Months Ago
RPG7 - world model collider and weapon rack adjustments
3 Months Ago
RPG7 - Texture & material update, icon
3 Months Ago
RPG7 - texture update
3 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
3 Months Ago
RPG7 - Texture update
3 Months Ago
RPG7 - updated sling in world model
3 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
3 Months Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
3 Months Ago
RPG7 - copied files to independent rpg branch
3 Months Ago
RPG7 - viewmodel and texture update
3 Months Ago
RPG7 - updated viewmodel, WIP textures
3 Months Ago
RPG7 - Added baked viewmodel
4 Months Ago
RPG7 - updated blockout mesh
4 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
4 Months Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
4 Months Ago
Halloween Wallpapers - Initial setup