19,298 Commits over 1,614 Days - 0.50cph!
UnitBehaviourWidget improvements
Fixed NRE in UnitBehaviourWidget
Agent/DM profiling cleanup, fixed some bad early returns before EndSample
GameManager restart coroutine
Reset manager extensions in GameManager.DoRestart, moved ECS shutdown to EntityManager.Reset
ECS shutdown/reset refactoring
StatManipulatorParameters missing name field
Different degrees of hunger
Merging TriggerSettingsWrapper into one class
Consolidated trigger events a little, adding new TriggerEvent event type
Improved trigger wrapper/list editor drawers
TimeManager.DateTime once again returns TOD's cycle.DateTime, exposes ScaledDateTime for our fudged scaling of months and years
NRE fix, island1 water + height maps
Janky debug IMGUI start game button to give time for VS debug hookup
Fixed player created goal plans not actually being flagged as such
tidied up previous fix a little
Refactored a bunch of Managers to support a cleaner game restart, which now works (pending nasty hidden bugs that have yet to appear)
Added VisualFXManager
more convos added to anims
PreDestroy renamed to OnDestroy in BaseEntity, EntityView uses built in Unity member
Waiting for thrown weapons should now work properly
Disabled collections on group component, check if enabled/updated usage in Senses.TryCreateCollection
Senses no longer ignores entities that are flagged as non-interactable
Re-enabled collections for Herd type groups (Deer)
AI tweaks to make fleeing happen when it should
Let's not spawn everything twice.
Unit collection radius back to the good old fashioned way.
Let's not confuse Tortoise and Deer corpses.
Exposed Debug Color for UnitCollections to editor.
Added an explicit catch of when a unit collection is in the IsMerging state for Debug Entity Info. This only seem to happen with Unit Collections that's merging into bigger ones, since these danling collections seem to remain empty and IsMerging forever.
If the Entity is destroyed (in debug tools) then set it to null explicitly.
Moved some things around in UnitCollection, no functionality changed
SetDestination tweaks, fixed a bad
Gizmos and overlay debug improvements
Unified all the entity debug view shit so you can see it when you select an EntityView in the scene/inspector
AI related asset label validation
cringey female placeholder chatting added