19,298 Commits over 1,614 Days - 0.50cph!
Player can now cycle back through selected units via shift + tab
Cylcing between units now snaps the camera and follow that unit
Notifications clickable, jump to world pos or follow creator
trying to clean up some errors in the anim controller
Fixed basic gathering interaction using skinning animations
Started reworking the UI to support static portraits for all tribe members
Merged Unit info and effects stuff into the tribe tracker UI widget
Moved hair/eye data to Human out of HumanView
Tracker portrait first click selects, second click follows
Updated Unity PostProcessing stack
Added Unity NavmeshComponents
DynamicDOF, MoodOverlay support new PP stack
Refactored some options stuff to support the new post processing stack
Merge stuff
Added stats for day/night vision (not actually doing anything yet)
large amounts of meta files changed on import
not sure why these didnt go in with the last checkin, meta files from update to 5.5
Senses should now take light level into account
removed anims that crash the import
Flicker state fix, a bunch of metas again ;\
Fixed rare NRE when playing in a scene without tribe spawn
Shader variants
Updated SpeedTree shaders with instancing support
Instanced shader for rocks
Camera culling tweaks
Disabled NavMeshObstacles on decor rocks (temporary, need to be enabled after spawn via a coroutine)
Island 1 navmesh
use j instead of i inside j loops!
Fixed kill history recording incorrect unit as attacker.
made carry pose non looping to fix weird whole body freeze with carrying deer
Player created desire momentum tweak.
Cooking AI tweak.
AvatarPostprocessor moved to AvatarUtility, available via menu
Fixed badly imported flame fx texture
Profiling directives, fixed a couple of bad samples
VisualFX particle system API changes