19,298 Commits over 1,614 Days - 0.50cph!
the trait matrix is now defined on a config object rather than in TraitsParameters
BiomeMaterialObject on foliage prefabs
Filter out entities that don't creative their own views in debug spawning list
Removed Blackboard deconstructor
Updated nav mesh components and post processing
UnitCollection profiler hooks
Removed callback from TakeFromDispenser, uses time comparison in SimTick instead
AI events to System.Action
placeholder sounds removed
More work on the traits matrix, doesn't save though :(
Traits matrix now actually appears to be working.
Fixed the radial menu for buildings showing upgrades that are currently being constructed
Fixed bad upgrade description text in radial
Exposed structural stats/parameters for upgrades in BuildingSettingsEditor
Fixed missing retunr in EntitySettingsEditor.DrawCustomField
UnitView angular motion calc is no longer culled
Summaries for some UnitComponents.
resaved animal shader with latest version
Reverted to less insane post, metas.
removed some shader forge shaders
WIP object to requirements mapping for buildings in game
BuildingEditor cleanup
More building system improvements
renamed and resaved shaders as now no need to specify ASE over SF + merge
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