19,298 Commits over 1,614 Days - 0.50cph!
Removed TakeFromDispenser hack, added DropItem Action to SmashObject interaction
Item gathering module stuff
Dispenser.HasDispensable also validates that at least one of the interactions for the dispensable is unlocked, when applicable (should stop people picking up rocks until they have learnt to smash them)
restored old internal shader things to test build
Undo previous commit fuck it
Removing deferred override shaders (test 1)
Fixed standard terrain basemap warning
Speedtree shadow acne fix + deprecated transmission
Deprecated custom BRDF + touched affected shaders
We now allocate space for fixed array Add on demand, but throw an error when we do if in editor.
UI : Clicking on the unit portrait focuses/follows the unit
Fixed player having no unit selected on start, even with de-selection disabled
Added special "Sleep" speed, which is set when the whole tribe are sleeping
All player camera input is disabled when the application loses focus
Units play auto at fast speed again (but not super)
If we happened to exit a current internal tick in EntityManager at the later parts of tickEntities FA, and the next time internal tick is called, the Count of elements in FA shrunk under that index, we'd get an out of bounds exception. Fixed.
I don't think huge crocodiles eat fruit... made them carnivore.
added sea edge to new island01
Well fed effect kicks in at .9 nutrition instead of .95
Carrots buff nighttime sight by 15%, not all sight
Moved TerrainFormer menu item to Tools/
Moved all Desire creation to the new system
Lets not edge scroll when playing from editor.
footsteps added to sad walk
EntityViewPrefab holds ref to source asset directly, not guid... ensured that updating views retain interaction position data etc
large hut assets ready to be updated
Building renderer mapping data moved out of BuildingView
Fix for incorrect combat ability being set as active
more footsteps to walk anims
BuildingVIew/BuildingEditor fixes
Change Combat Ability ability merged into Move Towards Target
fixed the data properly this time (hopefully)
Improved how we gather and display Blackboard read/writes in editor
NRE test unitCollectionView seems necessary.
updating small buiding pelts