19,298 Commits over 1,614 Days - 0.50cph!
the correct file for sleep/situp getup exits early if ifMoving is true
removed some unused params and blend trees
Create unit portraits before session starts/finishes loading
HumanView skin temperature overlay is set via callback, exposed for clones to use
Removed some calls from LateUpdate
stoped humans going blue so quickly
fixed combat sounds doubling up
takes longer to get blue
nipples are browner
going blue actually works now...
Camera FX pack, overview map effect toggle
Fixed cycle unit/hold tab to show tracker conflict
Toggle RTS camera is editor only
Selectable indicator fade out over distance
Fixed issues with units carrying other units
Projection on character joints
Disable ragdoll on unit view portrait clones properly
Fixed a bunch of stat measurement triggers not using Current Normalized value
Added "Carried" Unit flag
Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)
Overview map weather/time hacks, disable dynamic DOF outside of game state
Editor fuckeries, wave behaviour
WoodLog set to weight 70.
CraftItemSettings action now takes stat manipulators (just like construct building action does).
Both blackboard and intention craft item actions affect Stamina now.
Fixed MachineParameters.OnValidate dirtying assets when it shouldn't
Only OnValidate component fields that are enabled
Added Return To Den goal plan in Animal/Territory module
Renamed Hint "Interior" to "Cave"
Unit attachments parenting
EntityEx.SetViewParent zero param no longer optional
Fixed some effects sending notifications on removal when they should not
Fixed missing case for Hint in BehaviourChain.GetBlackboardEntityTarget
Tweaks to some triggers for freezing
Dont select first tribe member after session load (we persisted selected unit)
Init frozen skin overlay in HumanView to avoid blue people durin tribe create
CameraEffects cleanup, mood overlay works again, fixed blue people properly
Dithering via post to fix mood overlay color issues, mood overlay ingame/pause only
Disabled clothing choices in tribe create
Data save
Mouth not mouth to fix mouth layer index error
Test owner for null before injecting it into GenerateDrescriptionText (since implementations of that function access owner without care for null checks and probably shouldn't have to).
sped up pickup anims and made variations work for left and right hand pickup
Commented out senses ray debugs
Selected unit nav debug logs
Never wait for UnitView.IsTurning in SetDestinationSettings
Navigation failure callback/action break
Unit corpse/attachable data
Quality settings default to ultra again, shader includes, jenkins
Clear navigation events after we invoke them
Fixed UnitBehaviourButton animator warning
Fixed no spawns NRE in Session.StartNew
Fixed people not waking up when loading a game that was saved prior to removal of "washed up" starting effect (added duration)
made it so you can carry and skin turtle and tortoise