19,298 Commits over 1,614 Days - 0.50cph!
Tweaked settings for sleep ai.
Fixed out of range in SelectedInteractableIndicator
Cleaning up UDM filtering and debugging
Agent DM renames
Fix Session scene loading error, start game option defaults
Fixed module conditions not being properly evaluated
GPV score comparison failure logs under option/editor pref
Agent DM "update best" logging
Fixed bad UDM filtering return, cleaned up signatures of different filters
Fixed various usages of Dispenser.HasDispensable not specify whether we should for behaviour unlocks
BinaryHeapItem -> IBinaryHeapItem because it's an interface
testing not using BehaviourChain.DecisionScore
WIP AI debugger logging revamp
decision log groups now have children
Decision log drawing crap
Added loggingGroupStack validation after we're done with FindBestModule, where we would expect this stack to be empty if there's a correct number of End log groups to Begin log groups.
Fixed decision log groupEnd elements being nested
grouping best goal and goal plans so that we nest in the DSE score logging within the relevant goal and goal plan log groups.
Slightly better drawing of end
Fixed the debugger already.
correct link of DecisionMaker comparison.
AI debugging group close fuckery
Clear bug in Binary Heap fixed.
Tail setting must check for 0 count.
Properly count-check heap popfront uses to prevent NREs.