19,298 Commits over 1,614 Days - 0.50cph!
Fixed tribe members not being visible during the Tribe Create process
Keywords utility build fix
Fixed potential NRE in LoadGameWidget caused by null save games list. List is now initialized in the field, upload SaveLoad API methods to take a list rather than outing one
Session scene loading cleanup
Hacky fix for navmesh agents not being placed on a navmesh in certain scenes
Unit portrait button targets the correct tooltip
Fixed some janky transitions between some UI screens & game states
Fixed TOD cycle not being properly synced with the game time before play
Fixed group progression not returning true when successfully unlocking things
Click and hold to move only works when the camera is following selected unit
RTS camera follow behaviour parity with FollowCamera (pending removal of the latter)
Zone intro cutscene improvements
Fixed player controller move commands not working
Minor water shader tweak
TOD tweaks
apparently I modified some data
Camera module refactoring / cleanup
RTS cam uses alt as orbit mod, MMB for pan move
RMB pan, MMB orbit, LMB everything else
Hopefully fixed Items+Callbacks error when Unit gets destroyed
hacked around the NavMeshAgent hack to avoid hidden units falling through the map when unhidden
increased player raycast distance.
territory AI tweaks.
Fixed intro cinematic leaving cinematic camera enabled
Fixed effect added/removed activity definitions with old keywords
fixed MachineProcessCapacity
improved responsiveness when placing a building
Contains check in ExecuteConstructBuildingCommand
Building command also assigns role
Fixed CalculateRoleScore bad return
Role score is now at the Module level.
Role scoring moved to the Goal level
Removed Role scoring from DM.
Added a Consideration for it.
EntityManager update gate
added tutorial screen for Find A Friend
Hide unit path widget when UI in modal state
Skill definitions can specify attribute gain params in data
Added Role preferences to personality defs, which give different people randomised base weights for certain roles
Attributes have a calculated soft cap
Nixed a load of shitty placeholder beliefs and added some new personality types
Roles refactoring and cleanup
UnitIsCollectionMember data fix
Fixed party members not actually getting their combat targets set to the leader's one
combat debug panel shows if target was player commanded
Generated names are now owned by EntityManager so that the pool of names is used for all humans, not just the player tribe.