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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
-made influence consideration more reasonable (ie. 0 influence safety = middle of the curve, -1 safety = 0, 1 safety = 1)
10 Years Ago
metas
10 Years Ago
Wolf prefab affector and rename
10 Years Ago
Fixed asset create not working for some data types BeforeDebug work
10 Years Ago
Rename before debug folder
10 Years Ago
Nuking and moving some editor utils
10 Years Ago
Fixed bug with species creation where unit prefab wouldnt get assigned Stopped HumanEditor showing handles outside of playmode (caused errors)
10 Years Ago
-not quite working implementation of a InfMap consideration.
10 Years Ago
Shifted the Influence At Point Consideration to its proper folder, and created a Unit.Any.ConsiderSafety consideration asset.
10 Years Ago
Fixed so that InfluenceAtPointConsideration Score returns the Score and not the Response. Added the new Consideration to DSE for adding wood to the fire and harvesting resources.
10 Years Ago
Expanding BeforeDebug a bit, all species can now be spawned in-game from the spawning tab. A little InflueceMap.cs cleanup (redudant field initializers)
10 Years Ago
More of the same
10 Years Ago
Entity now stores WeightedObject instead of EntityView for view prefabs
10 Years Ago
Fixes and tweaks after weighted object change
10 Years Ago
Renamed some LUTs
10 Years Ago
Added InfluenceMapEffectorEditor Assigned anim controllers on all view prefabs
10 Years Ago
Added toggle for IME gizmos
10 Years Ago
-checking in yesterday's temporary considerations.
10 Years Ago
ignore conf
10 Years Ago
and again
10 Years Ago
Deleting UnityVS on the repo
10 Years Ago
Species view creation automatically sets animator properties, including assigning a controller from the source asset directory if one exists
10 Years Ago
Some tweaks to influence maps + added a slight hacky debug gizmo for influence per target (see Smart Object for DrawInfluence).
10 Years Ago
tinkering
10 Years Ago
Tweaked the gizmo drawing of influence response a bit to display only for selected units.
10 Years Ago
-added a ctrl+alt+b shortcut to open the data editor.
10 Years Ago
Some tweaks to IM stuffs.
10 Years Ago
Better debugging of smartobject influence response. Each smartobject will now on OnDrawGizmos query the threat influence at their point.
10 Years Ago
Cavemen should probably not be considered a threat in the context of the SO gizmos.
10 Years Ago
More IM tweaks.
10 Years Ago
Fixed BeforeEditorTab.CreateTypeGroups not working
10 Years Ago
Minor tweaks to IM.
10 Years Ago
-renamed namespace of InfiniteInfluenceMap
10 Years Ago
Added SelfType and TargetType enums to ConsiderationSettings
10 Years Ago
Fixed missing directive in InfluenceAtPointConsideration, code consistency pass
10 Years Ago
Renaming Consideration asset files
10 Years Ago
Refactored IM a bit.
10 Years Ago
Cleaned up entity destruction routines a bit, overriding in Unit to make sure we remove ourselves and our Agent from their respective managers. InfluenceMapEffector now derived from EntityComponent (TODO : make this configurable in BeforeEditor) Improved list maintenance in Unit+Senses
10 Years Ago
Moving towards supporting mask vs mask testing for influence map type masks.
10 Years Ago
-enum sweetness (looping through elements, vs manual hardcoding)
10 Years Ago
Fixed misc IM and made it work with mask vs mask.
10 Years Ago
Generalized InfluenceQuery class.
10 Years Ago
Cleaned up a little bit in InfluenceQuery.
10 Years Ago
Minor tweak in InfluenceQuery.
10 Years Ago
Added a DSE for constructing buildings, that wolves and bears don't rush to your camp to help out...
10 Years Ago
Added NaturalPredators list (of species) to SpeciesSettings Added some species sepcific IQ preperation methods to Zone+InfluenceMaps, which prepares queries using the afformentioned species data Reworked IM a bit, removing the flags type enum Added BeforeDebugObject component , for deferred (not the rendering type but the english word, yo) gizmo drawing Derived SpeciesInfluenceMapEffector Split out IQT and IQCT enums to files Probably some other stuff I forgot
10 Years Ago
Nuked flags utility
10 Years Ago
Player can select any Entity when playing in the editor
10 Years Ago
Made IM debug gizmos use custom colors (yay transparency)
10 Years Ago
Fixed some issues we had with new IM. No longer clamps results prematurely, and we now use the SO's position for querying the debug visualization rather than the unit's position.