userandererandrecancel
branchrust_reboot/experimentalcancel

70 Commits over 942 Days - 0.00cph!

4 Days Ago
Unity 2021.3.21f1
5 Days Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
6 Days Ago
Enabling GPU skinning (test)
6 Days Ago
Merge from main
21 Days Ago
Merge from main
21 Days Ago
Merge from main
27 Days Ago
Cherry picking 79560
28 Days Ago
Merge from main
28 Days Ago
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31 Days Ago
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38 Days Ago
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39 Days Ago
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41 Days Ago
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45 Days Ago
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48 Days Ago
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52 Days Ago
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54 Days Ago
More server build bullshit
55 Days Ago
Merge from main
55 Days Ago
Removing fullscreen exclusive mode from settings as it provides worse performance than fullscreen window mode in Unity 2021.3 Changed all existing configs to use fullscreen window mode Enable fullscreen exclusive mode when launched with "-window-mode exclusive" startup parameter
55 Days Ago
Explicitly pass 0 as preferredRefreshRate when calling Screen.SetResolution
59 Days Ago
Merge from main
59 Days Ago
Another attempt at using the new server build target
60 Days Ago
Subtracting 78457 (as far as I can tell LinuxHeadlessSimulation is the same as CloudRendering)
60 Days Ago
Replacing BuildTarget.StandaloneLinux64 with BuildTarget.LinuxHeadlessSimulation for server builds, which has no documentation anywhere (# of Google results: 6) and appears to potentially represent a third way of enabling headless mode on Linux
60 Days Ago
Subtracting StandaloneBuildSubtarget.Server
60 Days Ago
Let's try setting script defines in BuildPlayerOptions
60 Days Ago
Subtracting 78442 because SwitchActiveBuildTarget does not work when running the editor in batch mode
60 Days Ago
Ah, yes: EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget ); EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
2 Months Ago
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)
2 Months Ago
Build server as StandaloneBuildSubtarget.Server
2 Months Ago
Disabling graphics jobs on macOS as a test (crash investigation)
2 Months Ago
Fixed CLIENT / SERVER switch (accidentally included in commit)
2 Months Ago
Disabling GPU skinning as for some reason it takes up to 20ms on the GPU Enabling incremental GC on macOS as a test (other platforms already had it enabled)
2 Months Ago
2021.3.16f1
2 Months Ago
Fixed reflection probe instances ignoring "occlusion culling" and "culling distance" parameters that were set on the prefab
2 Months Ago
Enabling graphics jobs inside the editor (they were already enabled in builds, so this should result in a more similar behaviour in the editor)
2 Months Ago
Enabling native Apple Silicon build
2 Months Ago
Release upload files
2 Months Ago
Merge from main
2 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
5 Months Ago
Potential build fix
6 Months Ago
Stripping BurstDebugInformation folder after build
6 Months Ago
Unity 2021.3.9f1
6 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Some shit that wants to be auto changed and a couple of newly added Unity 2020 files
11 Months Ago
Merge from main
1 Year Ago
Merge from main