branchrust_reboot/experimentalcancel
138 Commits over 1,156 Days - 0.00cph!
Linux server build steam_appid.txt part 2
Linux server build steam_appid.txt
When both --instanced-rendering and --normal-rendering are set, keep instanced rendering on (this allows us to enable it for testing while it's disabled globally through Steam)
Fixed LegacyNavigation serialization issue
Only call SetScriptingDefineSymbols in BuildAssetBundles if current defines and target defines are different
Potential fix for composter fertilizer NRE
Removed several texture assets from server content.bundle
Whitespace / debug log cleanup
Removing old server GamePhysics performance workaround
Removing several temporary build debug logs
Fixed SeparateLinuxBuild in case we need to use it again in the future
RPC string manifest debugging
Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
Another graphics jobs test for OSX
Another 2021 server build fix attempt
2021 server build fix attempt
More 2021 server build debugging