branchrust_reboot/main/HDRP_Art_Backport/backport_bug_fixescancel
                         
                     
             
         
     
    
        
63 Commits over 0 Days - ∞cph!
    
    
    
        
        
            
            
            
                
                Repainted LS splats
Most monuments now dont export grass splat to give way to snow or sand in respective biomes
Removed forest toplogy from bandit town, and reduced swamp topology surface
                
                
                
                
             
         
        
            
            
            
                
                Caves terrain alpha map polish, draw distance overrides for a few surface visible tunnel segments to avoid seeing under terrain
                
                
                
                
             
         
        
        
            
            
            
                
                River source prefab improvements 
Improved how wide it covers the water mesh
Added vertical padding for edge cases where it may spawn on the edge of a cliff or highly uneven terrain
Added some detail and particle effects
                
                
                
                
             
         
        
            
            
            
                
                Prevented arid foliage from spawning underwater
Tundra moss will now use the same material as grass
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab - prefabs only
                
                
                
                
             
         
        
            
            
            
                
                some more cliffs topology collision detection tweaks
                
                
                
                
             
         
        
            
            
            
                
                Additional checks added to cliffs to avoid collisions with roads from the top of cliffs
Fixed sewer drain prefabs missing the water volumes necessary to avoid water in procgen monuments (if you need variants, make prefabs variants please)
Satellite dish - some more colliders love as we now use models in positions that are not so vanilla anymore
Moved the Satellite dish recycler to a more protected area of the level to make use of it safer
More powerplant puzzle cable accuracy
Total redo of swamp hero trees colliders
                
                
                
                
             
         
        
            
            
            
                
                merge from HDRP_Art_Backport
                
                
                
                
             
         
        
            
            
            
                
                removed a stray ladder volume at WTP
                
                
                
                
             
         
        
            
            
            
                
                merge from backport branch
                
                
                
                
             
         
        
            
            
            
                
                changed one of the rock clutter prefab distances being too far culling
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab - prefabs only
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Moved/Renamed content for clarity
Removing unused content/cleanup
                
                
                
                
             
         
        
            
            
            
                
                level asset files that got changed
                
                
                
                
             
         
        
            
            
            
                
                re-linking slots in materials that have connections to old textures that will be deleted
                
                
                
                
             
         
        
            
            
            
                
                Assigning correct terrain material to remaining scenes still using 'terrain4'
                
                
                
                
             
         
        
        
            
            
            
                
                grounds less floaty at sewer branch
                
                
                
                
             
         
        
            
            
            
                
                Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
                
                
                
                
             
         
        
            
            
            
                
                LS warehouse distant LOD backface culling off
                
                
                
                
             
         
        
            
            
            
                
                fixed stone splat snow material biome tint tinting the snow and using old snow textures
                
                
                
                
             
         
        
            
            
            
                
                Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection
Moved roadside wrecks to the world stack prefab
                
                
                
                
             
         
        
        
        
            
            
            
                
                procmap_debug test level - test bed for roadside wrecks backup
                
                
                
                
             
         
        
            
            
            
                
                colliders read/write spam fix
more LS/Powerplant debug
shopkeeper item throw fix needed a second S2P because nested
                
                
                
                
             
         
        
            
            
            
                
                Scene 2 prefab - prefabs only
                
                
                
                
             
         
        
            
            
            
                
                repainted forest toplogy on swamps - slight rework on monument topology on swamp_c (the one with trail connections)
                
                
                
                
             
         
        
            
            
            
                
                MT - More progressive environment volumes when entering/leaving tunnel entrance
Attempt to fix collision leaving entering some caves
Fixed Powerplant puzzle wires floating
Fixed Sat dish offset on a dish3 LOD0
Added glass colliders to static workcart
Cliffs and micro cliffs now check for powerline topology on top of road topology
Roadside vehicles use aiobstacle to prevent animals running through them, also use terrain filters in an attempt to do collision detection when spawned
Oilrig interior mesh uses the correct collider, import settings were incorrect for it, lengthened underwater pipes
Attempt to prevent thrown items falling into shops at bandit camp
LS - reworked terrain to make it cooperate with the underground tunnels better
WTP - reworked terrain to help with fallen objects, fixed a gap with sewers tunnels that could lead to antihack kicking in
                
                
                
                
             
         
        
            
            
            
                
                loot barrels gibs material override review
                
                
                
                
             
         
        
            
            
            
                
                Workshop scene rework - cleanup
                
                
                
                
             
         
        
            
            
            
                
                Workshop scene rework - progress backup
                
                
                
                
             
         
        
            
            
            
                
                Adding old CraggyIsland back for programmers, artists, use the HD version
                
                
                
                
             
         
        
            
            
            
                
                renamed CraggyIsland to CraggyIsland_HD
                
                
                
                
             
         
        
            
            
            
                
                added water culling volume at trainyard
sphere tank minor tweaks to barrel spawner
                
                
                
                
             
         
        
        
            
            
            
                
                Make marker data a ServerComponent
Compile fixes
                
                
                
                
             
         
        
            
            
            
                
                Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
                
                
                
                
             
         
        
            
            
            
                
                Improvements to tree marker generation process:
-now works when right clicking trees in assets view (also with multi-select)
-improved default arc settings and applied them by default when making new tree markers
-improved visualisation of arc settings in scene view
-fixed generation issues when tree is offset in prefab
                
                
                
                
             
         
        
            
            
            
                
                cliffs and microcliffs now perform checks against road topology collision
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing colliders on metal beams in the abandoned lighthouse
                
                
                
                
             
         
        
            
            
            
                
                Fixed gaps in the shipping containers 
Tweaked containers textures / materials to make them less noisy
                
                
                
                
             
         
        
        
            
            
            
                
                fixed ability to jump inside covered ch47
fixed medium rock formation anchors pivot not being offset to scale right
swamps, shrunk the water bodies to better fit procmap, avoid cases of floating water bodies
fixed floating cliff at WTP and sharpened the terrain blend map around it
crates at airfield display until network range as they are pretty much the only covers out there
                
                
                
                
             
         
        
            
            
            
                
                re-setting LOD draw distances on power substations prefabs